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Synthetic Technocracy could use some work both conceptually and in play. I say this as an actual Technocrat familiar with Howard Scott's ideas. This is a hybrid brainstorming and mod request, so feel free to give your thoughts.
Explanation behind my reasoning for those interested:
I believe...
Hello everyone, while playing Civilization IV, I'm Roosevelt from World War II and I meet *my laugh* Cleopatra who lived 50 B.C.E. The leaders there also live like 6,000 years, so I guess all of you want a lifespan like Cleopatra's in civilization IV, not Cleopatra's in real life.
As for the...
So I had this idea for a UK civ that I wanted to share. It's primarily based off British history and the monarchy and has a unique focus on diplomacy, espionage and government. I don't know if the numbers are all balanced, but they could be tweaked. I really like the concept, so I would love...
As the title suggests, I have been working on a government rebalance mod for C3C, with a couple of broad aims in mind:
Nerf Republic slightly, so that, as an ancient-era government, there is at least some incentive to brave some more anarchy to go for Democracy when it becomes available...
So, how and when AI civs change their government.
1) every turn (after main city loop) AI checks if anarchy flag (diplomacy bit 'ALLY' with barbarians) is 1. If it's so, it calls 'change govt' function which in this case just sets anarchy flag to 0. This means that AI revolution always takes 1...
"The most radical revolutionary will become a conservative the day after the revolution…"
-- Hannah Arendt
"SMAN's Privy Council -- The Monarchs (previously known as "After the Revolution", or AtR) adds a new level of capability to the game – allowing for a more tailored gaming experience...
"The most radical revolutionary will become a conservative the day after the revolution…"
-- Hannah Arendt
"After the Revolution" (AtR) adds a new level of capability to the game – allowing for a more tailored gaming experience, based on player's given playstyle. The mod introduces 12 new...
There are some concepts which make me wonder for a few days...
- There is a lot of political elements in the real world which is not fully represented by the government system in the game. For example we have constitutional monarchy; the commonwealth; left-wing socialist; social democracy -...
this mod adds many revolt types and citizen migration
This mod doesn't need any DLC and is compatible with any DLC or mod
old name of this mod was Loyalty++.
THIS MOD IS A BETA AND IS NOT VERY STABLE
At start of every game you will have to chose what players will be "killed", that mean they...
I welcome the idea to introduce the loyalty mechanism in R&F. What I wondered - because I haven't heard anything about it - is if actions like changing a government should induce a temporary decline in loyalty across the empire? This would reflect the turmoil associated with a revolution. After...
Damage Incorporated (DI) Civilization 6 Division is releasing its new upcoming mod The Utopian Struggle for Civilization 6.
The mod is out now on the steam workshop found under the most recent tab for anyone interested in playing. There is a version for those without the DLC and those who have...
I'm playing at 1920x1200 and the UI scaling is almost perfect; occasionally I have to scroll a popup to see the last few lines.
But the polilcy cards display is just plain broken - it has a fixed-size area for the cards and doesn't scroll. I can mostly work around this except its filter bar is...
Hi all,
Based on a lot of you tube watching of the gameplays, legacy bonuses are something that stuck me as odd. Basically, Legacy bonuses stick with you as you change government after government. Most importantly, each legacy bonus has a base and then a turn based bonus. So, you do get...
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