Making a nomadic forest civ, and i was really hoping to do something for the civ UA like:
I've got other parts of the UA to balance it out, but those work fine. It's getting the above to work that i'm having an issue with.
So I've narrowed the root cause (probably not the only root cause...
A district that unlocks a bit later than Neighborhoods (maybe cusom civic, otherwise probably ideology). Ive already done some of the traits, unfortunately my modding skills suck.
provides 8 housing, +2 for each adjacent housing block
2/3 of the cost,
-1 amenity if not adjacent to a...
This concept touches on ideas related to Housing and Foreign Trade, as well as briefly going into Golden Ages and Dark Ages.
This concept is for the inclusion of Charity and Welfare in future Civilization games.
In Civilization, when a player is asked by a foreign Civ to make a tribute, it is...
This is a bug that's been in the game forever. If you get the Monarchy Legacy card, (+1 housing per level of walls) know that it only actually provides 1 housing, even if you have all 3 walls.
I don't know if it works properly before the discovery of steel, since I never build more then ancient...
As things currently are, housing is basically a limited resource that can only be gained from certain buildings, and can only become plentiful once neighborhoods come into play.
My idea is that there should be a building project that adds more housing in the city center that not only costs a...
Description
* Shows real Housing from improvements values and as a result real Housing values.
* Also updates cities data, banners and top panel when swap/purchase tiles, manage citizen and when tile yields changed.
Game bugs fixed
* Fixed Game bug when Turns Until Growth displayed incorrectly...
https://imgur.com/gallery/1LA3g Photos by TheWaWPro
This City is Pretty Impressive, Right? These scenes were manipulated/created by the map editor, however wouldn't it be nice if you could create this while playing the game? The City Center shouldn't be an all encompassing 1 tile that contains...
UI Mod which provides data on average Housing and Amenities throughout your Empire.
Replaces TopPanel.lua and TopPanel.xml, making it incompatible with other mods that do as such.
Steam link: http://steamcommunity.com/sharedfiles/filedetails/?id=946964693
When playing as Australia I founded a city on the coast AND next to a lake. The city only had 5 housing, meaning that it either got +3 from the fresh water OR +3 from the coast, instead of both. With a city that was on the coast and on a river I got the correct amount of +6 housing (total of 8)...
This is my first mod and is mostly just a test mod, as I'm currently teaching myself how to make mods. This isn't meant to be balanced, but it should be adding 5 housing to granaries and I'm trying to figure out how to add food. Please let me know any feedback you have or any bugs with it. Thank...
I felt like Sewers really stink in this game (pun intended). They're wildly expensive for a very small improvement; which I feel is quite silly. Sewers were an enormous health benefit historically that helped cities achieve much greater sizes.
This mod reduces the hammers needed from 405 to...
New player here, there are two basic mechanics that I cant figure out.
1) water access when creating the city. Does it jave an effect on the population growth rate, or does it only affect the number of housing you have when you create the city
2) I've noticed that I can have more people than...
Very curious as it pertains to a long form game and I'd rather not screw myself by experimenting, but, do Natural wonders that appear as mountains count as such for the purposes of an aqueduct? In the particular game I am playing I have what could be a pretty nice city, but not really any access...
So, I was playing the Civ4 and Civ5 games a lot, and every game has his unique game mechanics. The last entry in the series, Civ 6, of course has his own new mechanis and improvements, art style and design.
I was playing for about 3 or 4 days the new Civ 6 and I have some questions because...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.