mod

  1. I

    Military Traditions X 1.02

    War Chests: Earn Gold equal to 40% of defeated units strength, unlocked at Chiefdom so you won't get stuck with an empty slot with certain leader/memento combos. War chests been around since Mesopotamia, makes sense here. Art of War: Earn Culture equal to 40% of defeated units strength...
  2. R

    Better Mementos Mod Alternate download link 1.0.9.6

    This is the alternate download link of bettermementos. If the main link is under review, mod will be updated in this post. For specific mod effects, please see the image. Currently, Five new Mementos have been added, and two old Mementos have been adjusted. Please note the following two...
  3. I

    Izica's Scythia (Antiquity)

    Thread for feedback and bug reports. Download: https://forums.civfanatics.com/resources/izicas-scythia-antiquity.32037/
  4. I

    Izica's Scythia (Antiquity) 1.0

  5. A

    Philippines (Modern) Alpha v0.3

    Adds the Philippines as a playable civilization in the Modern Age. Based off the Philippines from the Philippine Revolution to the start of its independence from the United States. Discussion: https://forums.civfanatics.com/threads/philippines-modern.696547/ Alpha Version: A lot of assets are...
  6. Smayo

    Abbreviated Repair

    Ever get ravaged by a natural disaster, or take a city, and hate having to go into the purchase screen, select the improvement or building, select the plot, repeat ad Nauseum? This mod is for you: If there is only one instance of the building or improvement being repairable, it will...
  7. Smayo

    Slothoth's Abbreviated Repair 0.02

    Amends the Production Chooser when selecting to repair an building, or an improvement with one possible repair option, so that you don't need to go into the layer selection screen to select a tile. Currently bugged where if there is only one option for tiles to place any non-existing...
  8. Smayo

    Resource Improvements 1.23

    Adds a filter to the Trade Panel that shows up when you click a trader, letting you sort the list by a certain resource or yield type you want (say you want Fish for your factory in the Modern era, you could sort for the trade routes with the most Fish). Also adds a toggle so that untradeable...
  9. Smayo

    Resource Screen Improvements

    Heres a simple mod I plan to expand on. It adds a filter to the Trade Panel that shows up when you click a trader, letting you sort the list by a certain resource you want (say you want Fish for your factory in the Modern era, you could sort for the trade route with the most Fish): I have...
  10. MaverickMods

    Pokemon Unit Modpack - Ultra Beasts .1

    Have you ever felt the need for more power in order to conquer that one city? Don't care if they're Pokémon? Then this is the mod for you! These Ultra Beasts are quite expensive to build, but will serve you well. Contents ---------------------------------------- Adds 5 overpowered Pokémon...
  11. M

    Mod: Full Civilization Progression Plan (120 Civs) (5 ages)

    Hi all, I have been working on a list of full civilization progressions for future mods and I need some help with it. Currently, There are over 120 civilizations planned out across 4 ages (added contemporary age). Obviously this is ambitious, and not all need to be made, but I'm optimistic that...
  12. D

    Mod Idea /Concept : Removal of Age progression on Civics and Research

    How hard would it be to make a mod to remove of Age Progression? Researching them causes so much age progression it end games so much quicker.
  13. King Phaedron

    Tier 1 Government Buildings in the Palace - New Tier 1 Building in the Government Plaza

    Figuring out where to build your Government Plaza to utilize it's adjacency boosting ability before you explored the land and built your cities is unfair. Lets make a Mod to build the Warlords Throne (It's a THRONE) in the City Center of your capital, in the Palace where it belongs. Or the...
  14. King Phaedron

    Mod Request - Hermetic Order without Leylines or Leyline rework for Custom Maps

    I confess that all these years, and I have never once played with Hermetic Order. They are the worst and most lackluster of the four secret societies, but lately I have been doing some multiplayer hotseat type games and noticed that AI players who chose Hermetic Order get absolutely no benefits...
  15. W

    Discovery Lens

    A very simple QoL mod. Highlight the plots with discoveries when a scout is selected or via lens options above mini-map. Download here: https://forums.civfanatics.com/resources/discovery-lens.31872/ Extract it and put it under: C:\Users\{YOUR_USERNAME}\AppData\Local\Firaxis Games\Sid Meier's...
  16. R

    Rogue's Civarium

    I'm using this thread as a place to put my in progress or released civilization mods for Civilization VII, as well as their status. I’ll list all the ones I’ve released, as well as the next 3 civilizations per age I’m working on. Antiquity Age Sumer (0.13) -...
  17. A

    Template narrative story mod

    Hi everyone, this is a simple template for a narrative pop-up. As in the other templates here, I declare the files to import to update the database in the .modinfo file: <?xml version="1.0" encoding="utf-8"?> <Mod id="ada-narrative-test" version="1" xmlns="ModInfo"> <Properties>...
  18. R

    Rogue's UI - Production Improvements

    Using this mod as a target for all my UI improvements targeted specifically at the production interface in city, as it's a surface with quite a few friction points. For now, it's minimal, but I'll use this as a place to push out improvements as I develop them. A current list of what's released...
  19. King Phaedron

    Ishmeria - The Map from Gemfire

    Based on Ishmeria, the map from SNES Gemfire, which is itself probably based on the UK. More of Europe map, but as always I've included an advanced line up. I was originally just going to make the vertical Pangaea in the center and do nothing with the oceans, since Gemfire is not about the...
  20. iElden

    FrontEnd LUA : include() function didn't work after return to main menu from game

    Hello, I have a huge trouble with my FrontEnd modding. The include() function seem to work as expected but once a game have started, and then I return to the mainmenu, my mainmenu.lua is correctly loaded but now the include() function seem to have no result. Exemple: I have two file...
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