mod

  1. M

    Mods on consoles

    I wonder that is it possible to get mods on consoles? For example is there any way to download mods on ps4?
  2. Eiskalt

    New Reformation - Leap-year 1

    Punctually to the 29th of february 2020 (leap-day): This mod adds 1 new policy - Leap-year. Available in english and in german. Stats: Policy : Economy Required civic : Bronze-Working +1 gold, production, science and culture but -1 amnenity for each city in your empire per round. Keywords...
  3. Eiskalt

    (SOLVED) Bug in my reform mod. Need fast help pls.

    I need help pls but still today. I like to make because today is the 29th of february a civ6 mod of this topic. The problem is my mod has small bugs. I get additional gold for each city but no additonal science, production and culture. Then I also have no minus annemieties. I don´t know what is...
  4. redneck_diver

    Merging Mods

    I've been working on a method to validate and merge mods with as much automation as possible. This also has the goal of making mods more friendly to Linux systems and people forgetting to put quotes around filenames. Wondering if anyone has already tackled this and I'm just reinventing the...
  5. Walter Hawkwood

    Realism Invictus (light version) 3.61

    Realism: Invictus is the Beyond the Sword version of the Civilization 4 mod that was formerly known “Total Realism” when it was being developed for Warlords expansion pack of Civilization 4. Our mod has been with Civ since the earliest days; it was, back when it was called just “Realism”, among...
  6. Walter Hawkwood

    Realism Invictus (full version) 3.61

    Realism: Invictus is the Beyond the Sword version of the Civilization 4 mod that was formerly known “Total Realism” when it was being developed for Warlords expansion pack of Civilization 4. Our mod has been with Civ since the earliest days; it was, back when it was called just “Realism”, among...
  7. M

    Combat Unit that can Build is Invisible

    I am making a combat unit that has one build charge for any improvement that a builder can make (comparable to the Roman Legion). Everything seems functional so far, but I am getting a visual problem. The unit starts with only one guy visible, and he turns invisible after using the build...
  8. Pcyoung

    Just started modding

    Hello, So I am kinda new to modding but I was wondering if there is a civ 6 modding manual that walks you trough making a mod? If not there should be one for civ V and VI It just hard to learn how, like I can't find a lot of good ways to learn. so far the best way I was able to start...
  9. B

    How can my icon be out of the circle?

    With many tries, my icon still keep in the circle. Though I have extra part out of the circle in the template but in the game it's still in the circle. How can I make a icon like the original icons. It's not nice enough now.
  10. B

    [BNW] Some attributes in Civ5Buildings.xml seems to be outdated?

    Hi, I'm a beginner of modding.I found some bugs caused by I used the attribute in Civ5Buildings.xml but the game DB doesn't contain such attribute. some xml seems to be outdated, like <Culture> in Building seems to be outdated but can also be found in the gameplay xml Civ5Buildings.xml. If I use...
  11. QiotoF

    Creating a mod that makes AI use genetic algorithm

    Hello there! I have a coursework on genetic algorithms. I have an idea of using it in game strategies, specifically in Civ VI. So I am wondering, is it possible to do? I mean, does the game allow creating mods that modify AI's behavior so deeply? Thank you!
  12. Das Capitolin

    New Era Settler +Walls 1.60

    This mod slows the expansion of civilizations in early game by limiting Settlers and early city capture. A new Settler is granted at no cost with each new era. Cities will automatically receive Ancient Walls, and City-States will have improved walls. Settlers become Builders upon capture...
  13. A

    SMAX - The Will to Power - mod

    Hello fellow players. I am old time Alpha Centauri: Alien Crossfire lover and I hope there are many others on this forum too. That was and still is a most amazing development in Civilization series in my opinion. That is why I kept playing it for many years even after Civ 3+ were released...
  14. paisvalencia

    Icons unable to load

    So, the title is pretty self-explanatory. Whatever I do, I get mystery (?) icons on everything, the leader backgrounds don't load etc. The rest of the mod works well, so I don't know what I'm doing wrong.
  15. KommissarReb

    How do I make a mod with custom events?

    I read TC01's pinned thread but still haven't figured out how to successfully make an event mod. What I want to do is make a mod with an event where the king contacts the player to inform them that they are at war with the king of another country, and that the player must declare war on that...
  16. Lenin1870

    My mod won't work.

    Greetings. I'm making Soviet Domination mod and testing it. It replaces Russian Civ to Soviet Civ, and adds many buildings and units to Soviet Civ. This is what I want to do. But oddly Russian Civ isn't substituted to Soviet Civ and did not add new units and buildings. Now I use Vox Populi so it...
  17. paisvalencia

    I'm looking for someone with a bit of experience to help me finish my Aragon mod

    Hey, so basically the title says it all. I'm working on a mod for the Aragonese Crown (https://en.wikipedia.org/wiki/Crown_of_Aragon) since I feel it was a key player in the Reconquest of Iberia, as well as a truly important civilization in the mediterranean, en par with the Byzantine Empire in...
  18. N

    Nut9931's District overhaul 20191217 20191224 update

    Code that sets all effects to UD of mode civilization Source : p0kiehl's Improved Specialists by p0kiehl Special District Demand Output (※Applies to all UD added in mode Civ) Basic requirement of all special districts Production : 20 Basic requirements of Neighborhood Production : 40 Basic...
  19. K

    Esiest way to edit graphics and also looking for graphics

    I hate to be THAT girl but getting ToT up and running has reminded me that I find the ToT graphics ugly as sin, In MGE switching out graphics, mostly the terrain and cities, would be relatively easy but and of course I can always cut and paste in MS paint but I'm wondering if there's an easier...
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