Using this mod as a target for all my UI improvements targeted specifically at the production interface in city, as it's a surface with quite a few friction points. For now, it's minimal, but I'll use this as a place to push out improvements as I develop them.
A current list of what's released...
Based on Ishmeria, the map from SNES Gemfire, which is itself probably based on the UK. More of Europe map, but as always I've included an advanced line up. I was originally just going to make the vertical Pangaea in the center and do nothing with the oceans, since Gemfire is not about the...
Hello,
I have a huge trouble with my FrontEnd modding.
The include() function seem to work as expected but once a game have started, and then I return to the mainmenu, my mainmenu.lua is correctly loaded but now the include() function seem to have no result.
Exemple:
I have two file...
I heard there's a bug going around where your activated mods will apply at game start but after saving and reloading your saved game, mods with the line seen below inside the MODINFO File will not load those mods and will disappear from the mods list of that save, making you unable to use those...
Civ 3 Plus : Used as a Base
please read updates for more info (new update coming soon)
Biq update files will be posted here ; please replace the old ones :
1: https://www.dropbox.com/scl/fi/11gi1v2cl85biizwyb38k/Advanced-C3C-V.biq?rlkey=ovmkgj5abb3ggmhx3zlo82t5b&st=j7r27zs1&dl=0
2...
Hi, I recently made a mod for civ 4 bts that adds several civilizations and leaders. I tried to play it with someone else with a LAN game, but when I made it they couldn't connect to it and vice versa. We both are using the steam version of civ 4, and the exact same version of the mod, and...
When the civ-switching mechanism was announced, there was an immediate demand for a "classical mode", and while I'm one of those who where patiently waiting to see how it would be implemented before judging, I was also already thinking about a way to allow "transcendence" based on my experience...
Many more Meteor Sites with random treasures! This mod increases the number Meteor Showers per game by 2000%. Instances are dependent upon Disaster Intensity selected. Default values were 3/4/6/10/15 per game, now 60/80/120/200/300 respectively. Meteors land on neutral tiles, and grant a...
NOTICE: This mod has been improved! https://forums.civfanatics.com/resources/meteor-gifts-from-heaven.31538/
This mod increases the number Meteor Showers per game by 2000%. Instances are dependent upon Disaster Intensity selected. Default values were 3/4/6/10/15 per game, now 60/80/120/200/300...
Does anyone know when the Civilization 7 mod development tools will be released? These tools are desperately needed to balance the official bad gameplay data for our PVP! If Civilization 7 does not release development tools or no longer supports mods, we will no longer purchase this game...
Hi, I'm creating a mod related to great people right now, and other great people add modes also include the great people I want to create, so if I apply that mod, I want to make sure that overlapping great people within my mod doesn't appear in the game.
I got information like Criteria...
I'm simply looking for a particular fun Civ 3 mod I saw a while ago, but I can't remember the name of it. I've just been looking for a while, but I can't find it. I'm simply wondering if someone can help me find it.
It was a mod that basically had the modern world divided into 7 or 8...
Hello, dear community.
I've been playing Civ again after a while. Last time I played it was when I was a student. This time I decided to refresh my feelings and play with mods. So I went through the list of mods for Civ 4 and ended up playing Realism Invictus. It seems like the most fun mod to...
ello,
so i came across some custom civ mods, like sikh empire, toussaints shoshone/ iroquois but they arent compatible with the current version of civ 6, how do i fix this my self, bearing in mind i dont have alot of modding experience, i just want to use these civs for God sake!!!
This is my own thread to continue the discussion starting from this post (and including the ones right below it): https://forums.civfanatics.com/threads/chronicles-of-mankind.643052/post-16583868
Thanks for the well wishes guys, I appreciate them :). Unfortunately, one of my big problems is...
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Civilization III Conquests Plus
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Civilization III Conquest with most of the Conquests Scenarios units, buildings, techs, resources and wonders. Extra PTW WW2 units are also included.
There are [58 new...
The Kanto Region has arrived!
This mod is currently in it's Alpha state. Bugfixes will be uploaded periodically.
Forum Post
Contents
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1 New Civilization (Player + AI)
1st Generation Pokémon
30+ New Units (unique and replacers)
Generous output on unique buildings (Pyramid of...
Hi, I got Civilization VI from Epic Games, I want to mod, but I can't have the Civlization Vi Development Tools except via Purchasing the game Again trough steam.
If someone could share Modbuddy (by wetransfer, mediafire, etc.) it would be great! :goodjob:
Thanks!
Good day or night everybody!
I hope you all be okay.
I am writing to you today to ask you if It's possible to detect or debug Random Crashes caused by the .lua format core file "lua51_Win32.dll" in a Mod or Modpack for the respective CvMiniDump.dmp generated by the Crash in cuestion (like the...
I don't know how many people have played the Extended Original mod as the Centaurans, but poking through the events file I discovered that there isn't a reciprocal mission to Earth. Instead, the spaceship arrival script applies to all civs, so the aliens end up colonizing their own planet...
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