Hi, I'm creating a mod related to great people right now, and other great people add modes also include the great people I want to create, so if I apply that mod, I want to make sure that overlapping great people within my mod doesn't appear in the game.
I got information like Criteria...
I'm simply looking for a particular fun Civ 3 mod I saw a while ago, but I can't remember the name of it. I've just been looking for a while, but I can't find it. I'm simply wondering if someone can help me find it.
It was a mod that basically had the modern world divided into 7 or 8...
Hello, dear community.
I've been playing Civ again after a while. Last time I played it was when I was a student. This time I decided to refresh my feelings and play with mods. So I went through the list of mods for Civ 4 and ended up playing Realism Invictus. It seems like the most fun mod to...
ello,
so i came across some custom civ mods, like sikh empire, toussaints shoshone/ iroquois but they arent compatible with the current version of civ 6, how do i fix this my self, bearing in mind i dont have alot of modding experience, i just want to use these civs for God sake!!!
This is my own thread to continue the discussion starting from this post (and including the ones right below it): https://forums.civfanatics.com/threads/chronicles-of-mankind.643052/post-16583868
Thanks for the well wishes guys, I appreciate them :). Unfortunately, one of my big problems is...
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Civilization III Conquests Plus
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Civilization III Conquest with most of the Conquests Scenarios units, buildings, techs, resources and wonders. Extra PTW WW2 units are also included.
There are [58 new...
The Kanto Region has arrived!
This mod is currently in it's Alpha state. Bugfixes will be uploaded periodically.
Forum Post
Contents
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1 New Civilization (Player + AI)
1st Generation Pokémon
30+ New Units (unique and replacers)
Generous output on unique buildings (Pyramid of...
Hi, I got Civilization VI from Epic Games, I want to mod, but I can't have the Civlization Vi Development Tools except via Purchasing the game Again trough steam.
If someone could share Modbuddy (by wetransfer, mediafire, etc.) it would be great! :goodjob:
Thanks!
Good day or night everybody!
I hope you all be okay.
I am writing to you today to ask you if It's possible to detect or debug Random Crashes caused by the .lua format core file "lua51_Win32.dll" in a Mod or Modpack for the respective CvMiniDump.dmp generated by the Crash in cuestion (like the...
I don't know how many people have played the Extended Original mod as the Centaurans, but poking through the events file I discovered that there isn't a reciprocal mission to Earth. Instead, the spaceship arrival script applies to all civs, so the aliens end up colonizing their own planet...
The World Map from ONE PIECE... Well, sort of. The only actual regions I copied from the map was for Japan (Southeast Triple Island) and Dressrosa. (It would've been too little of anything to use their regions.) Instead, I made a four regions cluster map divided by the Red Line and the Grand...
Hey there, first time poster here. I am coming back to civ after a long break and decided to try some mods. I decided on Vox Populi and civ 5 enhanced user interface. Everything seems to be working (pretty sure I haven't played it yet), but there is a weird error on all my tooltips. Not sure how...
I wanted to create a larger Australia, NZ, Papua New Guinea and Indonesia. I believe this map does that. It was created in World Builder, it is not entirely accurate mainly with the islands. But I did have some historic fun with Civilisations and City States, mainly there names.
I was having...
Hello,
I would like to make specialist yields dynamically dependent on the districts adjacency bonus and increase their numbers for each adjacent neigbourhood.
So far, the XML code only seems to enable a static amount of specialists per district/building and static yields. I thought about dummy...
NOTE: This is an alpha version of this mod (currently in playtesting).
Report bugs here.
This mod simulates, in general, a Mediterranean/Ancient Near East-like world moving from the bronze age to late antiquity (~1800 BCE to ~500 CE). The preferred game mode is a new game, with a custom-made...
I would like to create a mod similar to "Leugi's Fruit and Plant Religion Symbols"
This entails : just adding a bunch of religious icons to choose from, without any belief or rule change. I do not need the AI to pick those religion icons either.
I tried looking for a tutorial about this, but i...
Hi everybody! It's Flammie, I'm new and I hope you all be okay.
I want to create an "Upgrade Unit Tree" UI mod for the upgrade lines from the Units ingame, very possibly in a Lua format, and like a visible list with their respective icons (kinda the Promotion Tree mod by Whoward69, but with...
Hello Everyone!
DESCRIPTION: Here's a mod/scenario I made that disables tech trading by marking all techs as "Not Tradable". I came into Civ III from V/VI, so I was used to not playing with tech trading being a thing, and found it kind of annoying and easy to exploit. If you're in the same boat...
Civilization 6 focuses way too much on science. A player ahead in science has an advantage in achieving all victory conditions and is completely invincible from invasions from other players which means that they rarely lose their scientific advantage. This makes scientific progress the number...
I can download mods from most users, but not from one specific user, e.g. this mod. There simply is no download button.
If I add /download to the URL like the other mods' download links, I get an error message like this (note: it is not a "404 not found" error):
I tried looking if there was...
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