mod

  1. N

    City state should not reveal map

    Hello, My favorite part of CIV is exploring. It frustrates me when I suddenly see a lot more of the map once I become the suzerain of a city-state. If the city state explores the map a lot via ships, I almost get the entire map shown :( Is there a mod that disables this? I just want to see...
  2. washy

    Modifiyng the Top-panel for having more than 10 resources

    I managed to import a new top-panel with 12 spaces for resources, but you can expand ir even more. Keep in mind that 0 is Always, Money and 1 is always Orders from 2 to 8 now you can add 2 resources that you can buy and sell <loop start="2" end="8" placeholder="@">...
  3. washy

    Colonies Mod

    Hello, im working in a mod that add Colonies, it´s an outside border improvment that let you have distant luxuries, but i didn´t found a way to add the luxuries outside border, because this improvment isn´t tied to a city. First I try with this in the improvementClass <aeResourceCityEffect>...
  4. S

    Continents Texture Change Help Request

    There is a certain graphical feature in Civ V that many are not aware of. The first post of this thread lays it out nicely (https://forums.civfanatics.com/threads/continent-flavors.599154/). I realized long ago that whether or not I was on a pretty 'continent texture pack' was very important...
  5. M

    Is it possible to create custom scenarios through mods ?

    Hello everyone, I played yesterday the “War Machine” scenario as SP and I really like it, even if AI is pretty bad (I was able to take back most of German cities…). Unfortunately, I would like to modify the scenario either to adapt it to WWII (maybe add real Great Generals, tanks…) or just to...
  6. Iconian

    [BNW] How do I activate a .lua file for my mod?

    I thought this would be pretty simple, but after looking around I'm not really sure. I've made a number of .xml changes in a mod I'm working on right now. However, I decided that I'd like to include the mods some others have made as well, but with some modifications to make them compatible...
  7. S

    Eureka and inspiration

    Hello! I need someones help to create a mod where the leader get 100% boost from both eurekas and inspiration. So we know Hammurabi gets the 100% boost on eurekas, but I also want the boost on inspiration. thanks in advance
  8. K

    Kevvy's Modpack 2022-12-21

    Kevvy's Modpack This modpack is available on Steam. Either search there for 'Kevvy's Modpack' or go here: https://steamcommunity.com/sharedfiles/filedetails/?id=2871172795 A collection of simple mods that buff weak game components. Base benefits remain unless stated otherwise. Currently modded...
  9. SS-18 ICBM

    [BTS] Kept crashing to desktop after ending my turn...solved it with nukes.

    This was on Road to War's Historical play as the US. Japan managed to conquer China and India, so you can imagine how many units they can pump out. The CTDs kept happening as I was trying to push out of Korea into Manchuria. Tried various things like restarting with different load orders but...
  10. J

    Starting positions in MOD. accurate earth 232 x 112

    I hope this fanatics community is still as great as it was. My favorite MOD for custom games has been CIV IV Beyond the Sword. the original file was from 2015. accurate earth 232 x 112 18 civs. I am currently reinstalling so I can play again. This mod spain was put near central america...
  11. King Phaedron

    Game of Thrones

    Kings Landing to exist in game... as a city on turn 0... ruled by random player. All other players receive something else in compensation, perhaps a free settler. Presumes to rule over the whole game world... able to demand tributes successfully, all players must comply with tributes or declare...
  12. Poldworld

    [Mod] ps Mods: Longplay, Stronghold, Others

    Hi all, I am hobby-modding the amazing OLD WORLD with focus to create a longplay/endless mode experience for singleplayer. Happy to discuss ideas, proposals, wishes or any other feedback. *** Longplay: Vision: - Create a mod/mods that supports playing a longer-game with main focus shifted...
  13. Dio Shou

    Abandoned?

    See title.
  14. P

    [GS] Not showing numbers in the world ranking screen

    is it possible to only show the circle graphic which is filled up more ore less. And not show the exact numer of the f.e military strengh and the other winning conditions?
  15. P

    [GS] Edit mod to delete feature is offers

    hello, i tried to edit a mod - but i don´t know how: It´s this DB's Civ VI Gold-mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2533573440 It´s a mod which does alot, but i only wan´t to have the Remove Foreign Info-function, like this predesessor mod does which isn´t working...
  16. P

    [GS] Hidden Nations?

    hello, are there mods which can do some of this 3 things? Hide nations? If you load a game, you see the enemy nations on the loading screen, even if you don´t discovered them ingame. Can you hide this information? Hidden Infos? Ingame, you can see a lot of info about the other nations, only by...
  17. M

    modding wonder placements

    i want to enable placing of wonders outside of the 3 tiles range from the city center if the city owns the plot (like using great merchant) where is this distance restriction appears in the game files or how do you mod this
  18. M

    combining mods

    I'm trying to merge 2 mods so that I can add a new mod to an existing game but it doesn't seems to work the new mod does nothing but the old mod still works the mods in question are extended policy cards and the extra wild card in dark ages new modinfo: (combined) <?xml version="1.0"...
  19. CypRyan

    CypRyan's Wide & Tall 40

    Since Wide vs Tall is no real thing in Civ VI, this mod tries to add some tweaks to make Tall play viable and balance it out with Wide play. This mod aims to be minimal invasive! When playing wide you should experience no change in gameplay, at all. Disclaimer Most significant Changes and...
  20. King Phaedron

    Retreat and Reinforce

    The length of a turn is never less then a season, and that is only on marathon at the very end of the game. Most turns are 5-20 years. I get why unit movement has to scale the way it does, but lets be realistic here: when you start a war it doesn't take hundreds of years to reach a nearby city...
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