random

  1. L

    Computer players DON'T BUILD CITIES!!!

    EDIT Hello everyone, I have the following problem: I decided to create a random map for the Swedish Empire mod. Since there are no Settlers in the mod, I had to create them. The problem is... Computer gamer Settlers don't do anything! They just stand still. They don't even scout the map, let...
  2. H

    [NFP] Random freezes after ending turn

    So, I recently got a new gaming PC and it's running great...aside from Civ 6 that is. Because Civ 6 freezes randomly after I end my turn. Sometimes it happens after only 10 turns, sometimes after 100+ turns and it happens across all save files. Since it just freezes I don't get a crash report...
  3. K

    Not a bug - game configuration saves now work differently.

    I have long used advanced game set up to use specific random numbers, choose my civ, the number and leaders of my competitors and then save this for future use. After the last update when I create a configuration, reloading it results in nothing getting reloaded - my civ is reset to random, the...
  4. TheOneHitPupper

    Random Civilization Drafter for Modded Civs

    I wrote a batch script that randomly selects a designated number of folders from a parent directory and makes symbolic links for them in your Civ5 mod folder. The idea being you can run the script and it can make certain custom Civ mods available while keeping the others disabled. If you like...
  5. StardustKing

    [GS] (1.0.0.328)cannot active a random city state in the world builder

    I'm a mod-lover and I tried the new world builder in the first time, and find something wrong with it. First, I open a map randomly created by the world builder, then I add some AI Players with the "Advanced" function. In the "Player Editor" panel, I set some of them to be "Random, Civilization"...
  6. Arakhor

    Random Rants OA - I Have 71 Problems, But This Thread Ain't One

    After over four years of remaining in the cold, I make my triumphant return to the serial thread throne room! I pre-emptively apologise to the author of the 99th thread. :jesus: Old threads:
  7. nzcamel

    Wonder variability

    So in VI we have Civs, City States, and Natural Wonders that vary in appearance. The obvious reason being that (depending on map size) there is an optimal amount to have in game. I'm pretty sure from memory the earlier editions of Civ didn't add as many man-made Wonders after the vanilla...
  8. Mr_PeaCH

    Greater customization for random map terrain and resources

    Does anyone know of a mod that will allow greater customization choices for terrain features and resource distribution? Obviously you get world age (old means flatter, young means hillier, more mountains), temperature (hot, normal, cold) water (wet, normal, dry) but the variation in each is...
  9. Scrum Lord

    Got Lakes (Various Worlds) Map Script 37.1

    Tired of playing the same old maps? Quench your thirst for exploration with the endless possibilities of this map script! Choose from 24 landmasses and dozens of other options, or go completely random and surprise yourself with millions of possible combinations! For more details on how this mod...
  10. Fish Man

    The CIV IV random showerthought thread

    I have a bunch of random thoughts about certain aspects of IV, but I don't know where to put 'em, so here I am I guess. Some of these are suggestions, some of these are observations. Either way, feel free to read or comment. 1. Does anyone ever notice how peculiar it is that the "default" melee...
  11. Infixo

    Real Natural Disasters (released)

    The mod is RELEASED. New - first playable Version 2.0 Visualizations Disaster prevention mechanisms Disaster resources Many tweaks and improvements Download and read details here The Real Natural Disasters mod (RND for short) adds to the game random events in the form of natural disasters...
  12. Infixo

    Real Eurekas 5.0.1

    New version 5.0 as of 17.06 - New Frontier Pass update. Make Eurekas a real surprise! There are 500+ new ones and they are randomly assigned to Techs and Civics. Each game will look different from now on. Compatibility - The mod works with vanilla game, Rise & Fall and Gathering Storm. -...
  13. K

    [VidLP] Immortal - Norway tries to convert the world!

    Hey guys, In this playthrough we try to win with religion! :D Civ: Randomed Norway Game Speed: Quick Map Size: Standard Map Type: Continents Difficulty: Immortal
  14. Azmodanrom

    Diplomacy AI improvements

    The diplomacy design is good, but the implementation is quite lacking. So I’m proposing some modifications – I hope the devs read this. All the numbers here are just to make the point – proper balance should determine the final values. First, the "attitude" of the AI should be split into bands...
  15. How Do They Reproduce...?

    How Do They Reproduce...?

    ...when all the citizens are female?
  16. Corlindale - How Could You?

    Corlindale - How Could You?

    Corlindale is one of the hero units for the Elohim in FFH2. According to his unit description, he is a massive pacifist who hates all violence. This random event disagrees.
  17. Seems The Romans Were More Advanced Than I Thought...

    Seems The Romans Were More Advanced Than I Thought...

    I conquered the Romans with an axe/chariot rush early in the game. Then, in the late 19th century, archaeologists discover the lost Roman science of Railroads...
  18. Genghis' Apples

    Genghis' Apples

    I need to get used to these random events! By the time I realised what a good laugh the shot would be, I already selected the opinion. For those who never encountered an apple forest, these forests yield +1 food.
  19. Comet fragment

    Comet fragment

    A interesting Random Event that boosts Spaceship production in all cities.
  20. George Bushes reaction!

    George Bushes reaction!

    George Bushes reaction to Global Warming.
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