social policies

  1. Browd

    Social Policy: Tradition (BNW)

    Tradition Cultures grow on the vine of tradition. -- Johan Goldberg IntroductionTradition is one of four social policy trees that are available in the Ancient Era. Although the game claims "Tradition is best for small empires," it contains some of the best policies in the game for any empire...
  2. Browd

    [BNW] Social Policy: Tradition (BNW)

    Browd submitted a new resource: Social Policy: Tradition - Social Policy: Tradition Read more about this resource...
  3. Browd

    Social Policy: Liberty (BNW)

    Liberty When the people fear the government, there is tyranny. When the government fears the people, there is liberty. -- Thomas Jefferson IntroductionLiberty is one of the four social policy branches available in the Ancient Era, and generally regarded as the strongest of those four when...
  4. Browd

    [BNW] Social Policy: Liberty (BNW)

    Browd submitted a new resource: Social Policy: Liberty - Social Policy: Liberty Read more about this resource...
  5. L

    Social Policy: Autocracy (G&K)

    Autocracy Timid men prefer the calm of despotism to the tempestuous sea of liberty. -- Thomas Jefferson IntroductionAutocracy, available in the industrial era, is for militaristic civilizations, dreaming of world conquest. However, adopting Autocracy brings a diplomatic hit to those who...
  6. L

    Social Policy: Patronage (G&K)

    Patronage Giving money and power to government is like giving whiskey and car keys to teenage boys. -- P.J. O'Rourke IntroductionPatronage, available in the medieval era, contains policies entirely devoted to relationships with city states. The initially available half of the branch contains...
  7. L

    Social Policy: Order (G&K)

    Order All animals are equal, but some animals are more equal than others. -- George Orwell IntroductionOrder, available in the industrial era, contains policies that boost a wide empire strategy. Order is best for large, sprawling empires, increasing the strength of the empire based on the...
  8. L

    Social Policy: Piety (G&K)

    Piety Faith is never identical with Piety IntroductionReligions, especially organized religions, had a huge impact on civilizations and governments throughout our history. The Piety social policy branch, which could be adopted early in the Classical Era, describes various levels of influence...
  9. L

    Social Policy: Honor (G&K)

    Honor I love the name of honor, more than I fear death. IntroductionThe Honor tree is one of the three social policy trees available from the Ancient Era. Each of the Ancient era policy trees rewards investments into different aspects of the early game: Tradition rewards small empires that...
  10. L

    Social Policy: Liberty (G&K)

    Liberty When the people fear the government, there is tyranny. When the government fears the people, there is liberty. -- Thomas Jefferson IntroductionLiberty is one of the three social policy branches available in the ancient era, and generally the strongest of those three when pursuing a...
  11. L

    Social Policy: Tradition (G&K)

    Tradition Cultures grow on the vine of tradition. IntroductionTradition is one of the three social policy branches available in the ancient era. Choosing the tradition tree opens three policy choices: Aristocracy, Legalism and Oligarchy, with the remaining Landed Elite and Monarchy requiring...
  12. L

    [G&K] Social Policy: Rationalism (G&K)

    Lordleoz submitted a new resource: Social Policy: Rationalism - Social Policy: Rationalism Read more about this resource...
  13. L

    Social Policy: Freedom (G&K)

    Freedom The law will never make men free, it is men that have to make the law free. -- Henry David Thoreau IntroductionFreedom, available in the Industrial Era, contains three policies devoted to specialists, one devoted to Great People, one devoted to culture, one providing gold, and a city...
  14. L

    Social Policy: Commerce (G&K)

    Commerce Trade is what an empire is built upon. IntroductionCommerce becomes available in the Medieval Era and is focused on the economic side of the game. As a full tree it can benefit any Civilization when there are coastal areas and plenty of water, or indeed any situation in which you have...
  15. MadDjinn

    [vanilla] Social Policy: Autocracy (vanilla)

    MadDjinn submitted a new resource: Social Policy: Autocracy - Social Policy: Autocracy Read more about this resource...
  16. MadDjinn

    Social Policy: Order (vanilla)

    Order A closer look at the social policy branch IntroductionOrder, available in the industrial era, contains policies that boost a wide empire strategy. Order is best for large, sprawling empires, increasing the strength of the empire based on the number of cities it contains. Order cannot be...
  17. Veneke

    [vanilla] Social Policy: Commerce (vanilla)

    Veneke submitted a new resource: Social Policy: Commerce - Social Policy: Commerce Read more about this resource...
  18. I

    Social Policy: Rationalism (vanilla)

    Rationalism A closer look at the social policy branch IntroductionRationalism, available in the renaissance era, is one of the most focused branches, being entirely devoted to science. Only policy in the branch does not directly increase the production of beakers. The branch is mutually...
  19. Bibor

    [vanilla] Social Policy: Honor (vanilla)

    Bibor submitted a new resource: Social Policy: Honor - Social Policy: Honor Read more about this resource...
  20. MadDjinn

    Basic Guide to Social Policies (vanilla)

    Basic Guide to Social Policies and how they fit into various strategies Introduction Social Policies are the flavour additive to your game. You can play the same map and same civ multiple times, but by taking different policies, and therefore actions, you can end up with a very different...
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