Hey y'all, I have no idea if anyone else has problems with the variety of resources in Civ VI but I wish they were a bit more varied and represented a bit more of the world, so here I've compiled a few resources I'd like to see in the next entry in the series (and may or may not add through mods if I'm good enough at it) along with specifying their yields. Bonus Resources : Llamas: I genuinely have no idea why they're not here, just add them already Firaxis. (+1 Production. improved by pastures, appears in hills) Potatoes: Second verse same as the first. (+1 Food, improved by farms, appears in hills) Opuntia: A species of cactus from which the prickly pear and nopales come from, incredibly important food source in Northern Mexico and also present all the way from the US to the Andes mountains, I just think they'd be neat. (+1 Food, improved by farms, appears in deserts) Bison: Why did they take them out in Civ VI, they were cool. (+1 Food / Production, improved by camps, appears in plains) Seals: Inspired by Sukritact's oceans, essentially the exact same deal as there. (+1 Production, improved by fishing boats, appears in coasts) Soy: big important East Asian crop, also very significant worldwide now. (+2 Gold, improved by farms, appears in grasslands) Tin: Copper being the only bonus resource improved by mines feels weird, tin would be nice to round everything up a bit more (+2 Gold, improved by mines, appears anywhere) Lumber Mill Rework : I don't really have any problem with the way lumber mills are designed in Civ VI, but the fact they're unlocked so late and yield +2 production by default makes them ill suited to improve resources, this is why I'm proposing the lumber mill being reworked as the Lumber Yard, being essentially the same resource except this time being unlocked much earlier (preferably at a new tech like carpentry) and only giving +1 production when they're unlocked, this way they'd fall much more in line with other improvements that improve resources while still maintaining their core design. Luxury Resources : Ebony: Expensive and coveted wood, probably best example of a luxury coming from a tree. (+3 gold, improved by lumber yard, appears in plains forests) Sandalwood: Another luxury wood. (+1 faith, improved by lumber yard, spawns in grassland forests) Maple Syrup: Yummy tree juice. (+2 food, improved by lumber yard, appears in tundra forests) Gold: I understand why this isn't a resource since it might be confusing with how the money in the game is called gold but it'd be nice to have. (+3 gold, improved by mines, appears anywhere) Agave: Important food source in the north American desert and where tequila comes from (+2 food, improved by plantation, appears in deserts) Coca: Funny leaf, I also get why this wouldn't be included but I think it'd still be nice if it was. (+1 faith, improved by plantations, appears in rainforests) Papyrus: I just want papyrus in the game it'd be cool. (+1 science, improved by plantations, appears in desert floodplains) Obsidian: Another resource that just makes sense. (+1 science, improved by quarries, appears in any terrain within 2 tiles of a volcano) Carmine: A widely cultivated dye in ancient Mesoamerica, it might be weird to have both it and "dyes" but it fits the exact definition of a luxury resource so I put it here. (+3 gold, improved by camps, appears in deserts) Feathers: Brightly colored feathers from tropical birds have been consistently coveted for a very long time, with there being evidence of pre columbian trade of them between the Amazon and the Atacama desert as an example. (+1 culture, improved by camps, appears in rainforests) Abalone: Not particularly sure about this one but it was both a very important food source for several people groups around the world and one of the main sources of the valuable material mother of pearl so I think it's a good choice. (+2 food, improved by fishing boats, appears in coast) Caviar: yummy eggs. (+3 gold, improved by fishing boats, appears in lakes) Strategic Resource Rubber: I think it'd be pretty cool if rubber was included as an extra strategic resource for early wheeled vehicles, it might make domination a bit more annoying though. (+3 Production, improved by lumber yard, appears in rainforests, becomes visible with Chemistry?) What do you all think about these resources? are there any more you would like to add that I didn't include here?