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tech

  1. T

    [BNW] Make spy steal speed faster with higher tech costs

    Ok so i'm playing in a custom gamespeed where research percent is 200%, BUT i put multipliers to the cost of techs increasing for each era, so Industrial Era Techs require 10000 Science, now i'd like it if spies were a little faster, as they are even slower than in marathon, taking 80 turns to...
  2. Stamson

    [GS] SV Discussion for Gathering Storm

    What things have changed from R&F to GS when it comes to SV? What tech tree path is optimal? What civic tree path is optimal? Which districts to focus on? Are there any must have great people or wonders like they've have been previously? (ie. Big Ben)
  3. I

    Merging BAT 4.1 with Tech Era Limit Mod

    Hello all, I am attempting to merge the Tech Era Limit Mod into the BAT 4.1 Mod. The Tech Era mod only has 2 asset files included with it: CvGameUtils.py PythonCallbackDefines.xml. The instructions for merging the Tech Era mod with other mods, as per the ReadMe file included with the Tech...
  4. kirkham7

    Bridge Building

    What hexes do I change to remove the requirements for bridge building? I asked once a few years ago, but can't seem to find the answer. :)
  5. sman1975

    Legendary Headstart V3

    The Legendary Headstart Mod adds a variety of bonuses to all major civs at the start of the game. The intent is to provide a richer variety of playstyles, based on the sometimes legendary head starts these bonuses sometimes provide. There are 18 bonuses in all – some of which are much more...
  6. M

    Soft robotics

    Soft robotics is in its infancy but if we keep plugging away, what might scientists be able to do with soft robotics? What will the final end product?
  7. F

    [vanilla] Possible to get the players tech?

    Is it possible to get the players tech? I want to give the player the optics tech if the player has researched sailing! Thanks
  8. M

    What 25 inventions does humanity NEED to create?

    In order for humans to "live long and prosper", what 25 things do we have to invent?
  9. D

    Damage Incorporated's The Utopian Struggle Mod Release

    Damage Incorporated (DI) Civilization 6 Division is releasing its new upcoming mod The Utopian Struggle for Civilization 6. The mod is out now on the steam workshop found under the most recent tab for anyone interested in playing. There is a version for those without the DLC and those who have...
  10. Bruiser1

    [BTS] Change Great People Tech Preferences

    Hi everybody, I am hoping to find some help for the following problem. I would like to change the order of techs that are preferenced by Great People and don't know how to make that happen. For example: Great Scientist Basic Tech Preferences List (BtS) is: Writing...
  11. Firedrake

    Completed Technology Tree - Delete Science Structures?

    I have completed all of the tech tree on my way to a science victory. Should I delete the science structures and replace them with something else.
  12. LFRANK

    Future Tech Non-repeatable

    Researched every technology in my current game and suddenly the Future Tech option isn't repeatable, though it claims otherwise. Since its non-selectable I can't complete the turn and continue the game. Tried to clear the issue with a restart but had no luck. Filed a bug but maybe someone here...
  13. Fish Man

    [BTS] Fast Science Victory - How To?

    I've been searching a long time for guides on how to get quick science victories, but I've never really gotten the gist of how to actually launch in the 1600s-1700s. I know generally how to play the game and win, and have about a 75% win rate on prince. I know which techs to generally go for...
  14. Prora Advent

    Dialogue/Diplomacy Screen Not Visible/Freezing

    I recently re-downloaded BE w/ RT and now if I click on the diplomacy button, or even if I meet another sponsor and the first meeting dialogue menu comes up, the game freezes. Not only does it freeze but there are no buttons visible on the diplomacy/dialogue screen itself, along with it missing...
  15. Strudeler

    Strudeler's Mods - Civ6 Advanced 3.1.2

    Strudeler's Mods - Civ6 Advanced will change the game pace and game size by altering production cost, production output, research speed, and combat mobility along with several minor modifications to the base game as well as the DLC. Changelog found within the mod folder.
  16. Tdot1

    Slow Down Tech + Civics

    I, and I'm sure there are others, believe fairly strongly that Tech + Civics goes way too fast, and I would like there to be a bigger delay. What do you guys think? And I suppose I'm also asking if anyone knows if there is a MOD out there that addresses this that isn't a simple 'Era Lock'. Maybe...
  17. Desertmoongw

    Our Sovereign Nation: Quotes 1.2

    Our Sovereign Nation is a planned mod series to give every civilization aesthetically unique versions of various different aspects of the game. Our Sovereign Nation: Quotes provides every civilization with a unique set of quotes for Technologies and Civics. These quotes are not voice acted...
  18. A

    Research Time X 1.31

    INTRODUCTION: This mod add X times longer only Research turns rate of all "GAMESPEED" options. It is not a gamespeed option and it not modify vanilla gamespeed. By the way, once one activated, you haven't got to select it on the custom or fast game. Just Select your GameSpeed Construction...
  19. F

    Repeatable Options

    Playing through the first game. I noticed some things that weren't as annoying in Civ 5 or beyond earth that Civ 6 seemed to miss. End game tech, trade, and counter spy selections were auto repeating. 1. End game techs. I didn't have to click a few times to select the end game future tech or...
  20. M

    Idea Thread: Theory

    Hi everyone, I'm super hyped for the upcoming game and have been watching a tonne of let's plays that have been coming (super jealous and super hyped all at once). One thing I love is that the map in this game feels more important than ever in all aspects of the game, from city planning to...
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