My collection of tile improvement tweaks. In summary, these are the changes:
- Increased yields for weaker improvements
- flexible placement for restrictive improvements
- Mountains are valid terrain for adjacency
- applied district adjacency to unique districts
- added Water Park adjacency...
I've recently created a new custom civilization, and everything is working except for my custom district. My custom district is a replacement for the Holy Site called the Religion Getter. I see the information for my custom district in the loading screen and diplomacy screen, but the Astrology...
So... I got kinda bored these past few days and, inspired in how the amazing Steel & Thunder mod adds in a 2nd Unique Unit to each Civ, I wondered if I could come up with a 2nd Unique Structure to each Civ as well.
After doing some wiki-diving, this incredibly rough list is what I was able to...
After you conquer a city with a Cothon playing as England, the district is not converted into a Royal Navy Dockyard as a normal Harbor would. It is destroyed instead and you have to build it anew.
After you get enough pop and accept you need to build it again, when you finish, the buildings that...
Hey modding community! I'm a pretty beginner modder, and while I have attempted to make a functional civilization before and had it work half-decently, I didn't really understand ANY of what I was doing and it was basically just a copy-paste civ.
In short, I'm trying to create the civilization...
I've enjoyed looking through Guandao's threads for possible choices of leaders, wonders, great people, etc. so I thought I'd get the ball rolling on what unique units and infrastructures that we'd like to see from current or potential civs.
One of the ones I'd really like to see from a...
Specifically I want to add the Royal Navy Dockyard district to the downloaded Civ the Anglo-Saxons.
What files (and where) do I edit to make this work?
Or is it just not possible with downloaded civs?
Brazil All Uniques provides Pedro and the Brazilian civilization with the unique abilities, units, buildings and improvements from all civilizations.
Installation:
Unzip to "..\Documents\My Games\Sid Meier's Civilization VI\Mods".
A folder named "BAU" containing the mod files will be...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.