Pazyryk
Deity
- Joined
- Jun 13, 2008
- Messages
- 3,584
Spawning rate for both demons and undead is a function of mana depletion. So there will be no spawning initially from Ahriman's Vault. (I guess maybe we need a variation on Turn Undead so that a nearby evil civ can do something with these when they spawn later...)
The hidden buildings showing was definitely fixed in hotfixes, so make sure you have those applied.
I discovered a problem with the Build Pyramids action. It's fixed for v7 and I also posted a "manual hotfix" in bugs thread. Pyramids increases the "apparent" size and military might of your civilization for the purpose of AI behavior and Domination Victory. (The AI effect could be good or bad depending, but larger military is good for deterring attacks.)
It's an interesting conundrum with Engineers. If you have one however then you must have researched either Masonry or Bronze Working. That means there is at least one wonder you can build now and others 1 tech away (and more will be added). Unless an AI starts one of these before you. [Edit: or Mathematics to make a Workshop. Maybe we need a wonder at Mathematics to give engineer generated that way something to do?]
The initial tech and policy rate is pretty well calibrated so that I see 50/50 for AI civs getting to one or the other first for naming (at least that's true on standard size map). Obviously there are some preferred names within each of these, however, resulting from AIs prioritizing initial food growth first and then name. I'll keep adjusting this with each version to push away from the overly common ones (Girnar and the 3 Dominionism ones for Man), although some will probably always be somewhat more common than others.
Barb tech rate is toned down in v7.
The hidden buildings showing was definitely fixed in hotfixes, so make sure you have those applied.
I discovered a problem with the Build Pyramids action. It's fixed for v7 and I also posted a "manual hotfix" in bugs thread. Pyramids increases the "apparent" size and military might of your civilization for the purpose of AI behavior and Domination Victory. (The AI effect could be good or bad depending, but larger military is good for deterring attacks.)
It's an interesting conundrum with Engineers. If you have one however then you must have researched either Masonry or Bronze Working. That means there is at least one wonder you can build now and others 1 tech away (and more will be added). Unless an AI starts one of these before you. [Edit: or Mathematics to make a Workshop. Maybe we need a wonder at Mathematics to give engineer generated that way something to do?]
The initial tech and policy rate is pretty well calibrated so that I see 50/50 for AI civs getting to one or the other first for naming (at least that's true on standard size map). Obviously there are some preferred names within each of these, however, resulting from AIs prioritizing initial food growth first and then name. I'll keep adjusting this with each version to push away from the overly common ones (Girnar and the 3 Dominionism ones for Man), although some will probably always be somewhat more common than others.
Barb tech rate is toned down in v7.