I've got a question regarding the living terrain again. Assume I'm a theism follower and my pantheistic neighbour is spreading forests with a druid. Now, I'm trying to stop them from doing this because, say, they're close to the victory.
The obvious choice is, of course, to conquer them. This is not always possible, but instead clear, straightforward, and efficient. That's one way.
Now what if I can't (or don't want) to attack them? I can build a ton of workers and tell them to clear every forest in my lands (and around); problem is, the forest regenerates, and if it had a strength of 35 (nothing unusual), I won't clear it away in reasonable time.
In my recent game I noticed that if I build a sawmill on top of the forest tile, it stops showing the living terrain strength. Does it mean the forest does not spread from this tile any more? What if I chop it after building a sawmill, does it help?
Also, I noticed the forest appears on my farms and orchards, but if for the farms the tooltip simply says smth like "forest, grassland, farm", for orchards the LT persists: "jungles(6), plain, bananas".
Another thing is that a foreign druid can do Bloom and Ea Blessing and everything in my lands and I can't stop it. It looks a bit like spreading a religion in base Civ, with the only difference that I can't close borders (as for missionaries), can't block the way with units (as for prophets) and can't even tell the other player to stop doing this. So, what is the right answer? War?
Edit: An interesting choice would be making a new building option (something like fort maybe) for workers, which prevents LT to regenerate. The idea is like this: I clear jungles from a certain tile and, say, put salt into the soil so that the latter is not fertile any more. Effectively it turns the tile into a desert (I know graphics won't allow it etc); could be made as a improvement. This could have some bad consequences (like spoiling the Ea etc) with pantheistic civilisations, but that's another question. Maybe a player must have salt in order to be able to do this, or make it cost money. Alternatively, this could be one of the magic options; an evil witch casts a curse on LT on that tile.