usadefcon1
Prince
- Joined
- Sep 24, 2016
- Messages
- 511
I always thought it was realistically inaccurate that a city that has just fallen would be able to resupply an army (or navy).
I propose that units should only heal at +5 HP within the borders of a revolting city (the fist symbol)
This mechanic would be interesting in the spy game too as you could cause a revolt right before an attack.
EDIT: If the city is being Razed units within the borders of the city would heal at +20 HP (looting).
EDIT 2: Within the borders of the city (not 3 tiles)
I propose that units should only heal at +5 HP within the borders of a revolting city (the fist symbol)
This mechanic would be interesting in the spy game too as you could cause a revolt right before an attack.
EDIT: If the city is being Razed units within the borders of the city would heal at +20 HP (looting).
EDIT 2: Within the borders of the city (not 3 tiles)
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