[NFP] [1.0.1.501] Pathfinding: Embarked Worker with water tile destination get send over land - turn lost

Pfeffersack

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Joined
May 10, 2003
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3,329
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Germany
I want to use my embarked worker with three movement to improve a fish ressource two water tiles away:
IntendingToImproveFish2TilesAway.jpg


However, unless I order the movement in two steps (first one tile in SE direction, then one in SW direction) I'm running into a problem here, because the auto-pathfining insists on sending the worker over land(!):
AutoPathfindingUnnessaryDisembarkingAndEmbarkingAgain.jpg


As you can imagine, enacting this crazy order takes no good end...the worker ends the movement on land, because the pathfinder now realizes that it is now impossible to reach the fish tile in this turn:
ResultOfFollowingAutoPathing1.jpg



You can move the worker with the last remaining movement point manually inside Diara or wait until the games does it automatically after turn end, but that's it :(
TurnLost.jpg



I really hope that this can get fixed - not so much because I'm lazy and don't want to have to give to one-tile-movements orders in such cases, but mainly because the AI movement is directed by the same pathfinding logic...


To reproduce with the attached save:

1. Select the embarked worker
2. Check that you can both reach and improve the fish with the three movement points available
3. Right-click on the fish tile and see that the pathfinder suggests as an overland-route and falsly claims that this is possible within the same turn
4. Order the move the pathfinder suggests and see the worker getting stuck on the island for this turn
 

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Even more annoying: If the game shows you a decent path (dashed line) but the unit then takes a totally different path.
 
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