[NFP] [1.0.10.15] World Congress BUG, 6 games/ Error counting votes during a World Congress.

jwolf713

Chieftain
Joined
Mar 2, 2021
Messages
57
World Congress/ update, 6 games with voting errors, 2 types/ variants of errors, tests in progress.

In one game, three resolutions were issued against me as a result of such a war policy and not another. Of course, I voted against:Military crisis (-18), religious crisis (-1), crisis of confidence (-16), But after the vote my votes changed to: military(-5), religious (-1), trust (-3).
The question is where did my votes go? I used to buy diplomatic points from other users, is it possible that they were not counted correctly for this reason?
I would add that I was able to vote in the resolution: a crisis of trust and religion, although there was a note after the vote that I could not vote in these resolutions/ I am not a party. Although they were voted against my civilization, because I converted a foreign city to my religion or declared war on civilization with which I was once in alliance or at least a friendly relationship

The error occurs when at least 2 resolutions against the civilization we play are voted on during one deliberation.

There is still a big type of error when counting votes is normal, but even after the resolution was rejected , sometimes the resolution came into force anyway./error type2
Suspected mods include:
Pack 1: DB Buy Holy Site Buildings with Gold or Faith, Sukritact's Sumer Rework
Pack 2: CIVITAS City-States, Sukritact's Grand Canyon, Sukritact's Great Blue Hole, Sukritact's Ngorongoro Crater

In the case of type1 error, it is likely that some other mod is dependent on the suspected ones. Hence perhaps a slightly different nature of the error. The suspected mod is: 'Strategic Forts'

In order not to complicate the situation, I will provide links to screenshots for only two games, one for each type of error.
links to screenshots, error type 1 and 2:
 

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  • bez tytułu 2021-02-23g1 en f5.png
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In general, the number of suspicious mods is 42, but now I only provide a list for these two games. List of mods and saved game files with errors during votes at the world congress
If you need earlier points / saved moments from the game data, of course I can share, as well as files from the folder 'logs'.
MENELIK II 504 1913 n.e.rez3-y1b w,r,z w2a - 27mods
MONTEZUMA 710 2029 n.e.rez2-y2b w,l - 5mods
 

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  • MENELIK II 504 1913 n.e.rez3-y1b w,r,z w2a.Civ6Save
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  • MONTEZUMA 710 2029 n.e.rez2-y2b w,l.Civ6Save
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  • mod list2.xlsx
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y1b error files from game civ6
 

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  • y1b-BAZYLI II 500 1909 n.e.rez4 p,p,w,r w2.Civ6Save
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  • y1b-HARALD HARD1 702 2025 n.e.rez2 r,n w2.Civ6Save
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  • y1b-HARALD HARD1 719 2034 n.e.rez2 w,z w2 .Civ6Save
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  • y1b-MENELIK II 504 1913 n.e.rez3 w,r,z w2a.Civ6Save
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y2b error files from game civ6
 

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  • y2b-AMBIORYKS 600 1974 n.e.rez2 w,z.Civ6Save
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  • y2b-MANSA MUSA 719 2034 n.e.rez2 z,w.Civ6Save
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  • y2b-MONTEZUMA 710 2029 n.e.rez2 w,l.Civ6Save
    4 MB · Views: 46
Unfortunately, but during the re-verification of the votes, I discovered the following thing. During one of the games 5 times were voted at least 2resolutions against my civilization. In four cases, the vote was correct, in one case there were voting errors.
This complicates the matter of finding the mod responsible for this error a little complicated.

turn 426 - no errors, vote 2 resolutions, religious and military crisis
turn 500 - voting errors, vote 4 resolutions religious and military crisis + aid x2
turn 534 - no errors, vote 3 resolutions, military crisis aid and trust
turn 534 - no errors, vote 3 resolutions, aid military and religious crisis
turn 614 - no errors, 4 resolutions, military and religious crisis against me + 2o others
 

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  • y1c-BAZYLI II 426 1830 n.e.rez2 r,wP.Civ6Save
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  • y1b-BAZYLI II 500 1909 n.e.rez4 p,p,w,rY.Civ6Save
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  • y1c-BAZYLI II 534 1941 n.e.rez3 p,w,zP.Civ6Save
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  • y1c-BAZYLI II 551 1950 n.e.rez2 w,rP.Civ6Save
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  • y1c-BAZYLI II 614 1981 n.e.rez4 p,w,r,wP.Civ6Save
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  • mod list bazyli II - w1.xlsx
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