Pfeffersack
Deity
Runned into another pathfinding issue - this time one of my units blocks a path:
The Infantry with one move leftshould comfortably reach either of tiles marked with a red cross - the tile in between (where the Field Cannon is placed) has a modern road costing half a move point and it is the same for the destination tiles. It is also clearly indicated by the teal display of maximal movement range for the unit:
But if you try to make that move, the pathfinder denies you by demanding a detour:
However, if you just move the Field Cannon out of the way (e.g. a tile into western direction), the move is suddenly possible:
This deviates from the usual gameplay experience that "moving through" non-enemy units is possible, as long as you have sufficient movement left to reach the destination tile in the same turn.
To reproduce with the attached save:
1. Check the movement the Infantry has left, the road situation in the tiles in question and notice the teal movement range indication.
2. Let the game give you the movement predictions as shown in 2nd and 3rd pic. See that the legal move is not possible (if you try to order the move BTW nothing will happen, as the pathfinder follows the prediction and there isn't enough movement left to enter the jungle tile in the west)
3. Move the Field Cannon as shown with the orange arrow in the 4th pic.
4. Now repeat the display of the movement predictions - now the pathfinder allows the planned movement as intended
The Infantry with one move leftshould comfortably reach either of tiles marked with a red cross - the tile in between (where the Field Cannon is placed) has a modern road costing half a move point and it is the same for the destination tiles. It is also clearly indicated by the teal display of maximal movement range for the unit:
Spoiler :
But if you try to make that move, the pathfinder denies you by demanding a detour:
Spoiler :
However, if you just move the Field Cannon out of the way (e.g. a tile into western direction), the move is suddenly possible:
Spoiler :
This deviates from the usual gameplay experience that "moving through" non-enemy units is possible, as long as you have sufficient movement left to reach the destination tile in the same turn.
To reproduce with the attached save:
1. Check the movement the Infantry has left, the road situation in the tiles in question and notice the teal movement range indication.
2. Let the game give you the movement predictions as shown in 2nd and 3rd pic. See that the legal move is not possible (if you try to order the move BTW nothing will happen, as the pathfinder follows the prediction and there isn't enough movement left to enter the jungle tile in the west)
3. Move the Field Cannon as shown with the orange arrow in the 4th pic.
4. Now repeat the display of the movement predictions - now the pathfinder allows the planned movement as intended
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