Pfeffersack
Deity
Initial 1.0.1.501 report:
This is not a new problem introduced with the NFP, but maybe there is a chance to get it fixed during it
The movement prediction for my Military Engineer looks like this:
But if you actually order the ME to make the move shown above, the movement of the unit will be aborted two tiles earlier:
To reproduce with the attached save:
1. Select the Military Engineer shown in the 1st pic
2. Let the game show you the movement prediction as seen in the 1st pic
3. Now order that move and see that the unit isn't able to reach the scheduled destination in that turn contrary to what was precicted, because of running out of movement points
This is not a new problem introduced with the NFP, but maybe there is a chance to get it fixed during it

The movement prediction for my Military Engineer looks like this:
But if you actually order the ME to make the move shown above, the movement of the unit will be aborted two tiles earlier:
To reproduce with the attached save:
1. Select the Military Engineer shown in the 1st pic
2. Let the game show you the movement prediction as seen in the 1st pic
3. Now order that move and see that the unit isn't able to reach the scheduled destination in that turn contrary to what was precicted, because of running out of movement points
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