1.0 gram - Ancient Age All-Stars (C3C - Modified Rules)

Ankka's got a pretty good idea - I was also thinking that the Great Library might be a key to winning this game.

So what's it going to be:
1. Alphabet
2. Bronze Working
3. Mysticism

Research at Max or Minimum or no research at all.

I vote for no research, just trading & the pointy stick kind
 
The problem is that we'll be wasting lots of gpt if we research in the beginning, but as the research times have been set up so high the AI will value the techs much more. So trading will also be hard. This will make the tech pace even slower than you would suspect with only highered tech costs.

Too bad we won't be an expansionist civ, we'll have some hard time with huts etc... also we won't find the others so easily..
 
yes, but i have a feeling that we'll quickly regain equality with the AI since our expansion will be much faster. in fact, getting that granery up so we can start the 4T settler cycle will be very important.
 
And the AI will propably waste most of it's gpt to science as usual... which is another thing we can benefit from.


My brain still somehow hasn't got the point that this will be an all- AA game...:rolleyes: Somehow I'm still thinking that we'll be researching like normal etc... :rolleyes:



Edit: just realised that we're on page 5 and the game hasn't even begun yet...:lol:
 
hmm, I myself have play all my games similar like this. I really like the ancient age, so I prolonged (correct word?) it the way we do now here. The problem with this style is that the more AI-civs there are, the more difficult it gets. Because when we research a 'wrong' 'un'tradeable tech, we will get stuck far behind. So, don't research the techs the AI will, in any case not bronce working. that's perhaps as good as suicide... ;) (ok, I'm overrating it, but you know what I mean).
We will see this happening when an AI-civ won't get fast contact! (in my last game, the mayans were still in the ancient age, when me and the others reached the industrial.... :rolleyes:)

but ok, let's try with no research at all :)

mfG mitsho
 
ok, so we settled on no research for the beginning. however, please keep in mind we get a free tech from philosophy so if we get alphabet quickly and have 3 or 4 cities up, it will probably be better to change course and research writing than to save up the gold to buy the other 1st tier tech's.
 
I agree, researching will get better when we get more cities. And philly has a lot more power now, and I don't think the AI is clever enough to beeline for it...:hmm:
 
I also think the Great Library will prove to be more powerful in this game than in most others. We should be sure to have a pre-build going to get it ASAP.

Tonight I'll found in place, build 2 warriors then start granary, worker to cow across river to irrigate & road then to other cow for same - research at 0% researching Warrior Code (that way if we pop a hut, we can get one of the more desirable techs).
 
I'm on board with the Alpha--Write--Philo--Lit path. The rivers around our start location will be a big help. I think we should save our $ until we buy Alphabet to ave enough to do some deficit research to Philo.

@ Denyd Seeing that you were going to start last night, this won't help now. I'd road/irrigate the cow on the same sice of the river first to save a worker turn. Going from the cow on our side with a road to the cow across the river will take one turn. The other way around it will take two turns. Building the road before irrigation, will not cost us the gpt, just a couple of food.
 
Sorry for the delay, uploading was taking forever last night, so I brought the files to my office to upload.

FIRST THE SAVE

Turn Log 1

Turn 0 – 4000 BC – First off the opponents: Rome, Maya, Greece, Babylon, Persia (not those damn Immortals again), Hittites & Iroquois), so just Hittites are expansionists – Enya (worker) moves to cow – Settler founds Entremont – pops hut for 25g - starts warrior – just in case anyone was interested: max research for Bronze Working (52) – Masonry (69) – Alphabet (86) – The Wheel (69) – Warrior Code (52) – Science to 0% will make 4gpt

IBT: zzz

Turn 1 – 3950 BC – Enya starts road

IBT: zzz

Turn 2 – 3900 BC – nothing

IBT: zzz

Turn 3 – 3850 BC – nada

IBT: Entremont builds warrior starts another – Enya completes road starts irrigation

Turn 4 – 3800 BC – Enya starts irrigation – William (warrior) SW

IBT: zzz

Turn 5 – 3750 BC – William SW spots a FP area

IBT: zzz

Turn 6 – 3700 BC – William W spots coastline & incense

IBT: Entremont builds warrior starts granary – Entremont grows to size 2

Turn 7 – 3650 BC – Wallace (warrior) N – William SW – raise luxury rate to 10% (costs 1gpt)

IBT: Enya completes irrigation

Turn 8 – 3600 BC – William SW – Enya moving to 2nd cow – Wallace N finds woods

IBT: zzz

Turn 9 – 3550 BC – Enya reaches 2nd cow – Wallace N finds game next to marsh along coast and spots another island (?) across the water – William W finds more coastline

IBT: Entremont culture expansion

Turn 10 – 3500 BC – Enya starts road on cow – Wallace W to game along coast – William SW to coast

IBT: zzz

Turn 11 – William S spots Orange Spearman & oasis – Wallace NW spots possible land bridge – Persia (Orange): Annoyed, up Masonry & Bronze Working, down Pottery & Ceremonial Burial, 10g, has 2 cities – Trade for BW is available (both our techs) – I’ll wait

IBT: Persian Spear moves N – Entremont grows to size 3

Turn 12 – 3400 BC – Wallace W spots dyes and a land bridge – William S – Slider to 30%

IBT: Enya completes road

Turn 13 – 3350 BC – Enya starts irrigation – Wallace W – William S spots 2 Barbarian Warriors (BW) & wounded Persian Spear – Persia now has wine connected

IBT: Persian spear & settler move S

Turn 14 – 3300 BC – William SW (avoiding BW) spots furs – Wallace W finds another dyes

IBT: zzz

Turn 15 – 3250 BC – Wallace NW – William S

IBT: BW dies attacking William (2/3)

Turn 16 – 3200 BC – William S spots another fur – Wallace N finds what might be the top of the island (great stuck with Persia on an island)

IBT: Entremont granary->settler – Enya completes irrigation

Turn 17 – 3150 BC – Wallace NE – William S

IBT: Entremont grows to size 4

Turn 18 – 3100 BC – Enya starts road to 2nd city site – Wallace E confirms top of island – Trade Pottery + Ceremonial + 52g to Persia for Bronze Working + worker – William S – Sasha (Persian Worker) moves to join Enya – Slider to 40%

IBT: zzz

Turn 19 – 3050 BC – Wallace S – William SE spots edge of tundra – Sasha helps Enya road

IBT: zzz

Turn 20 – 3000 BC – Wallace S – William E

Notes: Treasury: 72g +4gpt – Settler due next turn, Entremont to grow in 2 – Wallace heading back to Entremont to MP, which will allow reduced luxury spending – William heading E looking for Persia – Persia has a worker for sale (72g + 3gpt) if you want to buy her – Persia is ahead Masonry – It is possible that SE of Entremont is a land bridge to the rest of the world (I hope) - I'm hoping my N & W exploration choices haven't screwed us over for the rest of the game. I am worried about being alone on an small island with Persia, if X-Man gets Immortals (in about 30 turns he'll have iron working) when all we've got is spears & warriors, it might be worth it to buy that worker, just to handicap him a little.

I've tried a couple of times to upload a picture, but it kept failing. I'll try to add it later.

Edit: 6thGenTexan, didn't think of that, next time I will, thanks.

Edit2: Just checked my .jpg and that's the problem, a corrupt file, I'll try to use CRPrings for a picture

Edit3: It turns out my CRPrings doesn't know how to read C3C 1.22 files
 
nice set denyd. :thumbsup: i'm very suprised we are on an island? setup was pangea with 60% water so if we are on an island or continent, we should be close to another. galleys are ok on sea and ocean so that shouldn't stop us. however, living with the x-man alone could spell trouble.

edit: i believe a new version of rings is out if you have the time to download it

denyd
ankka <- UP
6thGenTexan <- On Deck
mitsho
grahamiam
 
If we are alone with Persia, that will put us behind the tech pace. We will not be able to do any sea exploration to find the other civs until we get Alphabet but we will not get Alphabet until we meet the other civs......nice Catch 22 we've got working here. Let's hope that is not the case. If we are alone, Max down our research path for the Great Library.
Regarding Persia as our first advisary, retreat and resource denial are the keys to success. We will need to get IW from them as soon as they get it to make sure we have it and they do not.
 
Ankka said:
What are you talking about? :hmm:
that rcprings program that denyd uses.
as far as your turns, ankka, expand and explore. looks like everything that is interesting is to the east. hopefully, you can found a couple of towns during your turns. the river to the SW looks ok or you can also follow the river the the SE. i would try to expand enough to block off those lands to the north so we can call them our own.
good luck :)
 
I had also LK69, so I'll play this later in the evening...

Ok, Expansion...
 
Back
Top Bottom