As soon as I slotted this in:

I got these prices for Warriors/Slingers (instead of the usual 120 Gold)

[Edit: The game file just says:
<Modifier id="QUINQUEREME_MOD_PURCHASE_RATE_UNITS" collection="COLLECTION_OWNER" effect="EFFECT_ADJUST_PLAYER_OR_CITY_UNIT_PURCHASE_EFFICIENCY">
<Argument name="Percent">25</Argument>
</Modifier>
No mention of "naval", so probably no coinicidence that it works for all units. ]
Here's the fix btw (checked it in a new game, it works, but obviously put it in a mod if you want to keep it):
Sid Meier's Civilization VII\DLC\carthage\modules\data\traditions-gameeffects.xml
<Modifier id="QUINQUEREME_MOD_PURCHASE_RATE_UNITS" collection="COLLECTION_OWNER" effect="EFFECT_ADJUST_PLAYER_OR_CITY_UNIT_PURCHASE_EFFICIENCY">
<Argument name="UnitTag">UNIT_CLASS_NAVAL</Argument>
<Argument name="Percent">25</Argument>
</Modifier>

I got these prices for Warriors/Slingers (instead of the usual 120 Gold)

[Edit: The game file just says:
<Modifier id="QUINQUEREME_MOD_PURCHASE_RATE_UNITS" collection="COLLECTION_OWNER" effect="EFFECT_ADJUST_PLAYER_OR_CITY_UNIT_PURCHASE_EFFICIENCY">
<Argument name="Percent">25</Argument>
</Modifier>
No mention of "naval", so probably no coinicidence that it works for all units. ]
Here's the fix btw (checked it in a new game, it works, but obviously put it in a mod if you want to keep it):
Sid Meier's Civilization VII\DLC\carthage\modules\data\traditions-gameeffects.xml
<Modifier id="QUINQUEREME_MOD_PURCHASE_RATE_UNITS" collection="COLLECTION_OWNER" effect="EFFECT_ADJUST_PLAYER_OR_CITY_UNIT_PURCHASE_EFFICIENCY">
<Argument name="UnitTag">UNIT_CLASS_NAVAL</Argument>
<Argument name="Percent">25</Argument>
</Modifier>
Last edited: