1.1.0 Apparently all units are naval units for Carthage -Edit: Fixed in 1.1.1

Melkus

Prince
Joined
Nov 3, 2005
Messages
379
As soon as I slotted this in:
Screenshot 2025-03-04 190409.png
I got these prices for Warriors/Slingers (instead of the usual 120 Gold)

Screenshot 2025-03-04 190429.png

[Edit: The game file just says:
<Modifier id="QUINQUEREME_MOD_PURCHASE_RATE_UNITS" collection="COLLECTION_OWNER" effect="EFFECT_ADJUST_PLAYER_OR_CITY_UNIT_PURCHASE_EFFICIENCY">
<Argument name="Percent">25</Argument>
</Modifier>

No mention of "naval", so probably no coinicidence that it works for all units. ]

Here's the fix btw (checked it in a new game, it works, but obviously put it in a mod if you want to keep it):

Sid Meier's Civilization VII\DLC\carthage\modules\data\traditions-gameeffects.xml

<Modifier id="QUINQUEREME_MOD_PURCHASE_RATE_UNITS" collection="COLLECTION_OWNER" effect="EFFECT_ADJUST_PLAYER_OR_CITY_UNIT_PURCHASE_EFFICIENCY">
<Argument name="UnitTag">UNIT_CLASS_NAVAL</Argument>
<Argument name="Percent">25</Argument>
</Modifier>
 
Last edited:
Improved Screenshots - same situation with the policy for cheaper naval units slotted - and without it. All units, civilians like merchants included, are cheaper with it.

Screenshot 2025-03-04 230848.pngScreenshot 2025-03-04 231016.png
 
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