1.17f Problems/Bug Reports

Thanks
I am familiar with that problem, because had the same problem on one of my older computers fore some years ago. But this time I am really sure that it is not the same problem, since it occurs on both of my computers (network), and in civ3 military advisor screen only. No one of them (mouse) are plugged into the USB's, and they both works ok in all other apps, with no kinds of problems. One of them are even brand new, I both it fore some days ago, but the problem is still there, on both of my computers. I have also upgraded one of my computers and replaced the motherboard and the CPU. So I don’t think it can be any connection problems.
So I think it must be this game only, and since it always happens in the military advisor screen only.
I am not 100% sure what it is, but if it happens to other people, it must be a new bug.
 
My apologies if this has been posted already but I'm not gonna read through 13 pages of bugs to find out. :P

My only source for Oil dried up and my friend Egypt had one to spare so I go to her and ask the price I would need to pay to get it.....she replies that she doesn't feel that any deal is possible. Being more wealthy than intelligent I throw 1000 gold at her anyway and she agrees that would be a fair deal.....maybe 500? sounds good....200? I'll take that....100? etc....all the way down to just 10 gold and she was still happy to make the deal. So now I have a very valuable resource (4 civs, only 3 oil sources on the planet) and it cost me next to nothing.

I suspect there is a bug whenever the AI says that no deal is possible. I've only seen it happen the one time, so plese everyone just test it out and confirm if I'm correct.
 
Originally posted by SkyRattlers
My apologies if this has been posted already but I'm not gonna read through 13 pages of bugs to find out. :P

My only source for Oil dried up and my friend Egypt had one to spare so I go to her and ask the price I would need to pay to get it.....she replies that she doesn't feel that any deal is possible. Being more wealthy than intelligent I throw 1000 gold at her anyway and she agrees that would be a fair deal.....maybe 500? sounds good....200? I'll take that....100? etc....all the way down to just 10 gold and she was still happy to make the deal. So now I have a very valuable resource (4 civs, only 3 oil sources on the planet) and it cost me next to nothing.

I suspect there is a bug whenever the AI says that no deal is possible. I've only seen it happen the one time, so plese everyone just test it out and confirm if I'm correct.

seen that once, too. But I did have to pay an awful lot!
 
This may be more of an annoyance than a bug. but it is indeed irritating.

I was playing as the French with a big lead over everyone into the 20th century. I had started my spaceship. Then, whammo! An announcement that I had suffered a defeat! But why??

I used the multi.sav cheat to try and find out why, and I had to assume the Chinese had completed their spaceship first. I had tried four times to place a spy in Beijing with no success. (Man, Espionage stinks). So, without the spy WHY I lost remained a mystery.

Had Firaxis, is it too much to ask that if another civ wins the space race they TELL us???? After all, the game is over by then.:rolleyes:
 
Originally posted by Dillo
Now. The Riflemen make a shooting noise when they run instead of the running sound. this is SUPER ANNOYING!!!!!!! Lets get it fixed please! I am half through my game now. I will finish it tomorrow, lets see what else I find. Anyone else notice this? But so far thats the only thing I have found. I was suprised to find I could even play the game after the patch. HURRAY!! Fireaxis!!! Even with some minor bugs, this is finally great. LOL. I am satisfied so far. Good Work.

I don't know if anyone has told you this, but if they have, sorry to repeat it.

You CAN fix this problem YOURSELF.
All you need to do is open
\art\units\Riflemen\Riflemen.INI in Notepad
Scroll down to the section that looks like this:

[Sound Effects]
BLANK=
DEFAULT=
WALK=
RUN=RiflemanRun.amb
ATTACK1=RiflemanAttack.amb
ATTACK2=
ATTACK3=
DEFEND=
DEATH=RiflemanDeath.wav

Change the RUN= line to look like this:
RUN=
This will make him run in silence

If you want him to make some stepping noise, change it to this:
RUN=..\Infantry\InfantryRunFoot1.wav

(This should do away with that annoying bang! bang! when they walk. I got annoyed with it too so I changed it. Now you can too.)
 
Originally posted by SkyRattlers
My apologies if this has been posted already but I'm not gonna read through 13 pages of bugs to find out. :P

My only source for Oil dried up and my friend Egypt had one to spare so I go to her and ask the price I would need to pay to get it.....she replies that she doesn't feel that any deal is possible. Being more wealthy than intelligent I throw 1000 gold at her anyway and she agrees that would be a fair deal.....maybe 500? sounds good....200? I'll take that....100? etc....all the way down to just 10 gold and she was still happy to make the deal. So now I have a very valuable resource (4 civs, only 3 oil sources on the planet) and it cost me next to nothing.

I suspect there is a bug whenever the AI says that no deal is possible. I've only seen it happen the one time, so plese everyone just test it out and confirm if I'm correct.

I noticed this problem a lot. It does seem realistic however. Many times a country may not be in the mood to make a deal. However after hearing a good offer, they change their mind.

Think of an annoying door-to-door sales person. At first you dont want to buy anything. But after they get through their pitch you buy one not only for yourself but one for your friend too. I think the same principle applies here.

However, I would like to see the AI take a little more initiative in offering deals. It seems like the deals they do offer are very one sided. Offering me a map for my technology AND map - that's not fair if you ask me.
 
Both with the normal game and with the 1.17f patch it takes me 40 turns to get a civ advance ... it doesn't matter how much of my money I devolved in reserach ... the only possibility is "never" (if I devolve nothing) and 40 turns (if I devolve anything between 1 and ...).

Someone could help me in fixing this problem ? There is a file I can edit to make it work ?

Liga
 
Originally posted by liga
Both with the normal game and with the 1.17f patch it takes me 40 turns to get a civ advance ... it doesn't matter how much of my money I devolved in reserach ... the only possibility is "never" (if I devolve nothing) and 40 turns (if I devolve anything between 1 and ...).

Someone could help me in fixing this problem ? There is a file I can edit to make it work ?

Liga
This is because at the very beginning of the game the absolute most you can get into tech research is 1 or 2 beakers per turn. As your civ grows your economy will strengthen and you will be able to invest more into research. The time to research a tech will come down.
 
Originally posted by liga
Both with the normal game and with the 1.17f patch it takes me 40 turns to get a civ advance ... it doesn't matter how much of my money I devolved in reserach ... the only possibility is "never" (if I devolve nothing) and 40 turns (if I devolve anything between 1 and ...).

Someone could help me in fixing this problem ? There is a file I can edit to make it work ?

Liga

Since no one else seems willing to answer you, I will. Yes, you may Edit this. See the technologies section of General Settings. There you can Edit down the maximum number of turns per research from 40, to, say. 35, or less.
 
Originally posted by liga
Both with the normal game and with the 1.17f patch it takes me 40 turns to get a civ advance ... it doesn't matter how much of my money I devolved in reserach ... the only possibility is "never" (if I devolve nothing) and 40 turns (if I devolve anything between 1 and ...).

Someone could help me in fixing this problem ? There is a file I can edit to make it work ?

Liga
Yes, you can certainly edit it in the bic as Zouave says.

However, I wonder if that is what is really your problem. Early in the game when you only have 1 or 2 cities, you're not making enough commerce for the science slider to have much if any effect. I never bother with the science slider until I have at least 3 usually 4 cities.

And that 40 turns? It usually doesn't take that long, as your commerce picks up around the few cities you do have the turns per will automatically be reduced. The key is to build prosperous cities and the science will come as a result of your prosperity.
 
Hey. Does anyone see this problem?
In every game, I have 7-8 cities that I have granary in them, and the food doesn't go in the half, never, ever!
Sooo???
 
Krimi, most likely you are checking on those 6-7 cities when they are at population = to 1, 7, or 13. :crazyeye:
There are 3 sizes of granary: i) for city sizes 1-6, ii) for city sizes 7-12, and iii) for city sizes 13 and greater. When a city changes from one size to the next, the "new" granary starts to fill-up from top down, so it might appear that there is not a granary at work.
Check those cities that you think do not have a granary when they are not size 1, 7 or 13 and you should see the normal granary look.
 
This one may get me to unistall Civ III it is so annoying.

Warfare during the Modern age. Every turn many of my units do not respond to command, keep repeating a command, or generally take forever to finish whatever they are doing. I tell a tank unit to fortify and it sort of just hangs there spinning its proverbial tracks. Meanwhile, I can't move on to another unit.

It DRAGS out the length of the game terribly. :mad:
 
ESPIONAGE.

If there is NO Enemy Mole to uncover, does a Sting mission always fail thus resulting in Diplomatic problems? I have NEVER seen a Sting mission get a result in which "no mole was found". It either fails, or, is (occasionally) successful. VERY occasionally. This needs to be fixed.



GREAT LIBRARY

It is especially dumb to have the GL develop Education - thus making itself obsolete. :crazyeye:
 
Since I am an extremely narcissistic (or whatever you would say), I'd like to rename each civilization I'm playing to my own little civ-name. Now, I'm doing that in the new game setup screen, changing e.g. German Chancellor Bismarck to be e.g. King Kipner of the Swedes, with Swedish and Sweden as the adjective and noun. It works out fine in most screen shots, but not in the "info box" in the right bottom corner.

I'm pretty sure it worked in v 1.16, but in v 1.17 I'm still referred to as "German" (same goes for unit displays in the field).

Extremely minor detail, but it's strange that it could change between the patches.

//
 
I guess it's just me...so nevermind, I won't talk about my corrupted Shaka flc's that crash my game...so now he looks like Xerxes ;p
 
Originally posted by Zouave
This may be more of an annoyance than a bug. but it is indeed irritating.

I was playing as the French with a big lead over everyone into the 20th century. I had started my spaceship. Then, whammo! An announcement that I had suffered a defeat! But why??

I used the multi.sav cheat to try and find out why, and I had to assume the Chinese had completed their spaceship first. I had tried four times to place a spy in Beijing with no success. (Man, Espionage stinks). So, without the spy WHY I lost remained a mystery.

Had Firaxis, is it too much to ask that if another civ wins the space race they TELL us???? After all, the game is over by then.:rolleyes:

This happened to me, too. You can see what happened on the score board, where it says "Space race (lost)". Still, it is extremely annoying. Maybe they should change it back so that embassies report when spaceship parts are built.
 
was that a reply to my innocent question? ;) Well, to me it is annoying (not showing MY empire name), although it does not stop my game.

What is irritating though (and I seen it reported somewhere earlier) is that a tile previously being stricken by pollution does not return to it's earlier (labored) state when the pollution is cleared. Maybe this will work when the (automated) Governor is activated?

//
 
This is what happened when I accessed the domestic advisor while in a turn change (by using F1) and declared anarchy on the same turn my civ discovered communism. Just for a laugh I took my advisor up on the offer of changing government, leading from anarchy to, erm, anarchy. This and other bugs could be solved simply by removing access to the advisor screen while changing turns.

Another bug in the turn change is that you can go to the advisor screen and crank up the luxury rate with impunity, causing nation-wide celebrations at no cost.
 

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