Originally posted by Killer
Try it out with a game that is only o few turns old! maybe you didn`t wait long enough - with 1.17 calculating the replay takes awfully long so be sure to wait at least 5 min after you press the start button!
Hope this helps!
Yes, you are completely right! Thank you very much!
I tried that on a new game with just a few turns and it was almost immediate. However, when I tried that on my last previous game, just one turn before it ended (1705AD), it took more than 5 minutes to start to play...
Ive got an AMD Athlon 500 MHz processor with 512MB of RAM.
This is a very bad piece of code from Firaxis. And worst, is the fact that they didnt even care to doing a simple progress bar to show up while the PC is doing all that processing, so that we knew what was happening. Shame on Firaxis for doing such a lousy job.
There are just *so many* little things like this one that could have perfectly and easily been avoided before the game was launched...
No wonder Rise of Nations is rising to become a better Civ game than Civilization itself. It was done by the team who programmed the original Civ series (I and II), and they seem to be testing their product. Firaxis is just getting easy money. This is starting to be too much for me...
Im sorry if this seems just another moaning session, but Ive been holding myself since I bought the game. I like to be constructive, but its very difficult not to become frustrated with someone (Firaxis) who doesnt even care with the very basic and simple things like this one...
Where is their control of quality?
