Stagger_Zee
Chieftain
My game doesnt even work with the new patch, but my riflemen have always made that shooting noise when they run... weird.
Originally posted by Killer
they still claim the car was invented by americans![]()
Someone from firaxis should take a look at this because there's something wrong with your game (file). The star isn't functioning, but your not lost yet because the shortcut (Ctrl-E) is working. Is this happening in all your games?Originally posted by BillChin
I have a problem creating embassies.
The star icon on the capital seems to do nothing. I do not get the message "Can not establish embassies at this time."
Originally posted by BillChin
I have a problem creating embassies.
Dawm americans! They will never learn!Originally posted by Libertarian
Because we didn't. We invented only the civilized portions.
Originally posted by madwand97
Has anyone else seen this? After installing 1.17 I first noticed that my fonts looked crummy - the fonts just looked kinda blockish and each character appeared to be missing about 30% of the letter so it just looked kinda low res and poor. But the big problem is that in diplomacy mode some of the text doesn't appear at all or is getting pushed off the screen! Also Civilopedia entries are messed up with text and graphics lumped on top of each other. What the heck is going on? Needless to say it is making the game hard to play! I will try attaching some screenshots as it is easier to see then describe.
Originally posted by mohican
I start a game. Huge map, random everything. Monarch difficulty. I build my first city where my settler starts. I have more than one commerce (near river or built road). I change my commerce allocation from 50-50 to something that heavily favors research. The per turn treasury accumulation number drops correspondingly. However, there is no associated change to the number of turns required for the completing research for the first tech. It is forty with one commerce per turn, it is forty with two commerce per turn. It is forty with three commerce per turn. Etc.
Any insight appreciated.
Originally posted by mohican
I start a game. Huge map, random everything. Monarch difficulty. I build my first city where my settler starts. I have more than one commerce (near river or built road). I change my commerce allocation from 50-50 to something that heavily favors research. The per turn treasury accumulation number drops correspondingly. However, there is no associated change to the number of turns required for the completing research for the first tech. It is forty with one commerce per turn, it is forty with two commerce per turn. It is forty with three commerce per turn. Etc.
Any insight appreciated.
Have you made anything with your civ3mod.bic?Originally posted by docceh
Ever since the patch I can't even start a new game.
Double clicking on New Game or Quick Game or hitting enter does nothing at all. I CAN however load a scenario and continue with no promlems.
I also cannot use ANY pre-1.17f save games as i get the "Data IO" error. I had 1 game with edited .sav properties and one with edited starting positions, which would explain those but all the other "untouched" SAVs give the same error!
ARGH!