alexyankee42
Chieftain
- Joined
- Nov 29, 2011
- Messages
- 43
Yeah that will happen. The code checks if a Prime Timber tile is still wooded after an improvement is built on it. If not, it removes the resource as it assumes the forest or jungle was chopped. If the forest or jungle remains then so will the Prime Timber.
Sorry, I'm coming to this late but I've tried to search and read through this thread. Just wanted to add my experience with the Prime Timber resource being destroyed on hills when a road or even a lumbermill is built on the same tile. I'm not at all familiar with programming, so I don't know if your explanation above means that this is not actually a bug.
Basically, on my Terra map, I have three tiles of prime timber within my cultural borders and the two that were on hills were destroyed when lumbermills or roads were built. But the the third that was on flat ground remained and provided the bonus once a lumbermill was constructed. Since you mentioned it before, both of the hills with prime timber were within a dozen tiles or so of civilization spawning points. FWIW, I'm on a Mac and I only downloaded your Mod a few days ago.
Let me know if I can provide any more information to help. Thanks again for all your hard work on this incredible mod!