1.20 released!

A minor annoyance with the interface improvements included with the GPP test patch: If you double click on a city in the center left part of the screen (New York in the screenshot), it registers the second click as a *single* click on one of the buildings *in* the city, and takes you to the Civilopedia entry for that building.

This happens only with the GPP patch? Might be related to the truncated unit experience display below. Something odd is happening on that side of the UI, not solved it yet.

Minor thing but siege ram is allways shining like it`s about to take a promotion. No promotion on build from barracks though (guess that`s intended)

If I'm not mistaken, it's already fixed.

Haven't figured out what the best solution for this is yet.

Hi I'm new to this mod , I'm downloading it now but I have a question: If I settle on a resource it will be like I havent built anything or it will be like the proper improvement has been built ?

Welcome! It has the same behaviour as in BTS.
 
Thanks for the warm welcome, I've already played a very few hours but it seems like a great mod. Unfortunately it doesn't have that feature , but I can live with that.
 
I've considered implementing it but decided against it for three reasons. Firstly, it's a nuisance to implement from a technical point of view. Secondly, it makes settling on resources the preferred option in the vast majority of situations, which I feel is a worse problem the the default situation. There's already good strategic reasons on some resources. Thirdly, the AI won't understand that the extra yield/hidden improvement will be added, and is thus more likely to choose inferior city locations than a human player might.
 
This happens only with the GPP patch? Might be related to the truncated unit experience display below. Something odd is happening on that side of the UI, not solved it yet.

Hint:
1)Linked to Pedia => Wrong Widget Used

2) Truncated XP Text => Table Column Width
 
Python errors on razing holy city during conquest.

Spoiler :
Traceback (most recent call last):
File "BugEventManager", line 361, in _handleDefaultEvent
File "CvEventManager", line 1717, in onCityRazed
File "Inquisition", line 257, in RemoveAllNonStateReligions
File "Inquisition", line 420, in ReSpawnHolyCity
NameError: global name 'pPlayer' is not defined


Etemenanki building has purple picture/video on build (placeholder?) Anunnaki holy building
 
1)Linked to Pedia => Wrong Widget Used

Not a widget problem, it's when you double-click fast on a city on the map to open the city screen, at least one of the clicks is also registered by the city screen. If the cursor was over the building list, the pedia for the clicked building opens. Expected behaviour, just odd that the click is detected by both the main screen and city screen.

2) Truncated XP Text => Table Column Width

That's the first thing I tried, but increasing the width has no effect. Decreasing the width does though, so I'm definitely modifying the right table. I'm wondering if something is overlaying it. Nothing visible, it's really puzzling.

Python errors on razing holy city during conquest.

Caused by sloppy code in the Inquisitions module. This has been ripped out and completely reimplemented in 1.21, so that error (and several others) will be gone. In the meantime, it won't cause any harm to your current game. The holy city won't respawn elsewhere, is all.

Etemenanki building has purple picture/video on build (placeholder?) Anunnaki holy building

Ah, bad file reference. Now fixed for 1.21. Thanks for the report!
 
Not a widget problem, it's when you double-click fast on a city on the map to open the city screen, at least one of the clicks is also registered by the city screen. If the cursor was over the building list, the pedia for the clicked building opens. Expected behaviour, just odd that the click is detected by both the main screen and city screen.

It is definitely a widget problem. Change the widget to another one that does not jump to pedia...

That's the first thing I tried, but increasing the width has no effect. Decreasing the width does though, so I'm definitely modifying the right table. I'm wondering if something is overlaying it. Nothing visible, it's really puzzling.

Either
1) 2nd Column Width is too short
2) Whole Table Width is too short
 
It is definitely a widget problem. Change the widget to another one that does not jump to pedia...

I want it to jump to the pedia when clicking on the a building in the city screen. I just don't want it to do so from the main screen. Are the widgets always present in both modes or something?

Either
1) 2nd Column Width is too short
2) Whole Table Width is too short

Finally found the problem. There was an unused third column that was offsetting things.
 
I guess it is because when you double click, the city screen is up and the 2nd click triggered the pedia again.

The third column was meant for space for scrollbar, although it is a dumb way to code it.
 
Something is wrong when stack is attacked. When for example swordsman attacks my stack, horseman is defending even when i am on the hill, forest and have axeman in group. Like it doesn`t care about horseman not having defensive bonuses from terrain etc. Lost two great general horsemen this way
 
Something is wrong when stack is attacked. When for example swordsman attacks my stack, horseman is defending even when i am on the hill, forest and have axeman in group. Like it doesn`t care about horseman not having defensive bonuses from terrain etc. Lost two great general horsemen this way

HR doesn't handle defender selection any different from BTS. It's something I'm unable to mod without the SDK. Were these regular swordsmen and horseman, not unique varieties? Were there any promotions on either side that could have affected things? Unless there's some bug in BTS that a change in HR is exacerbating, I have no idea why this could be happening, and there's pretty much nothing I can do about it.
 
Don't know if this is the thread where you want feedback, Xyth, but I got the attached instead of the Brandenburg Gate movie in my current game.

Had a MAF shortly afterwards, but don't know if there's any connection. Renaissance Era, if that's any help. Think I was about to discover Biology. I was mostly loading units onto ships and moving them around, nothing unusual.
 

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Don't know if this is the thread where you want feedback, Xyth, but I got the attached instead of the Brandenburg Gate movie in my current game.

Had a MAF shortly afterwards, but don't know if there's any connection. Renaissance Era, if that's any help. Think I was about to discover Biology. I was mostly loading units onto ships and moving them around, nothing unusual.

That graphic corruption does resemble what you can get in low memory situations, so I'm guessing the impending MAF caused the movie to load or display incorrectly. Worth checking though. If you get the chance, try and build the Brandenburg gate soon after loading a game and see if the movie displays properly. Nazca Lines and Porcelain Tower are other wonders that use the same movie format, could check those too.

How much RAM and VRAM do you have?
 
That graphic corruption does resemble what you can get in low memory situations, so I'm guessing the impending MAF caused the movie to load or display incorrectly. Worth checking though. If you get the chance, try and build the Brandenburg gate soon after loading a game and see if the movie displays properly. Nazca Lines and Porcelain Tower are other wonders that use the same movie format, could check those too.

How much RAM and VRAM do you have?

Thanks, I'll give it a try. 8GB RAM, not sure about VRAM. Using Lion, if that makes any difference.

[EDIT: System Report says 1024MB VRAM.]
 
Xyth, did you ever find the cause of Great Prophets not founding religions when by rights there should be a 100% probability? In my latest game, the world's first three Great Prophets were all born on the same turn, but only one of them founded a religion. It's usually only mildly annoying when it happens to an AI (especially one you haven't met yet), but can be potentially game-wrecking when it happens to the player.
 

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So this happened.

Is there anything I can do to prevent it? Didn't cause a crash or anything, the game carried on OK.
 

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