Apologies for the very long wait for this version. Enjoy!
Download History Rewritten 1.20 (~280 MB)
--- Version 1.20 ---
Download History Rewritten 1.20 (~280 MB)
--- Version 1.20 ---
Civilizations
• New Civilization: Brazil
• All civilizations now have a second unique unit
• Most unique units have had their bonuses altered or redesigned
• America: Navy SEAL (UU) is now a Paratrooper replacement
• England: Redcoat (UU) removed, new UUs are Yeoman and Man of War
• Ethiopia: Oromo Warrior (UU) removed, new UUs are Sarwe and Mehal Sefari
• Inca: Quechua (UU) removed, new UUs are Slinger and Aucakpussak
• Indonesia: Tongkang (UU) removed, new UUs are Silat and Padewakang
• Mongolia: Keshik (UU) redesigned as a Heavy Horseman replacement
• Netherlands: East Indiaman (UU) redesigned as the Fluyt
• Portugal: Carrack (UU) is a Caravel replacement once again
• Siam: Mahout (UU) renamed Chang Suek
• Sumer: Vulture (UU) renamed Etlu
• Vietnam: Chien Binh (UU) renamed Tay Pháo
Leaders
• New Leaders: Cunhambebe, Dom Pedro
• Po'pay: fixed red background with certain animations
Traits
• Diplomatic: relations bonus wasn't being applied in certain situations
• Financial: corporation spread refund removed, now always builds wealth at 100% rate
• Humane: improved Golden Age length calculations
• Progressive: cottage growth bonus was unintentionally granted to Traditional leaders instead
• Tactical: wealth on combat victory removed, now causes +25% enemy war weariness
• Traditional: building cost discount no longer applies retroactively to the capital
Civics
• Confederation: now unlocks slightly earlier at Politics
• Clan Warfare: redesigned (medium upkeep, no war weariness, +100% wealth from pillaging and capturing cities)
• Democracy: now unlocks much later at Civil Liberties
• Equal Rights: triggered golden ages now 1/4 length, down from 1/2 length
• Jurisdiction: now unlocks slightly later at Sociology
• Mercenaries: now gives wealth for combat in rival territory, instead of no war weariness
• Monarchy: Palace happiness now applies properly when also running Reciprocity
• Paganism: redesigned (+50% chance for Great Prophets to found a religion, +1 happiness from Cemetery)
• Pluralism: no longer allows a state religion when certain other civics are chosen
• Reciprocity: fixed an error caused by construction of a new Palace
• Warrior Code: triggered golden ages now 1/4 length, down from 1/2 length
Religion
• Great Prophets now have a modified chance to found religions, no longer 100%
• Fixed splash screen for Asatru, Druidic, and Teotl shrines
Buildings
• Aqueduct: existing improvements will accept irrigation immediately, effects removed if city razed
• Cemetery: now provides a free priest specialist instead of free specialist and priest slot
• Cothon (Phoenician UB): now grants health from Whales as the Harbour does
• Factory: unhealthiness from resources replaced by +3 unhealthiness
• Industrial Park: unhealthiness from resources removed
Wonders
• Hagia Sophia: no longer allows both a unique and default building
• Jetavanaramaya: triggered golden ages now 1/4 length, down from 1/2 length
• Olympic Games: redesigned and reimplemented
• Pyramids: cities won't grow during disorder, effect reflected in city screen
Units
• Colonist: now 4 str, fixed some bad logic and multiplayer incompatibilities
• Crossbowmam: redesigned (6 str, 1 first strike, 25% city defense, 25% hills defense)
• Cuirassier: no longer immune to first strikes
• Heavy Horseman: no longer immune to first strikes
• Horse Archer: redesigned (8 str, 2 move, 30% withdrawal, +50% vs Heavy Footmen, -25% city strength)
• Horseman: city attack penalty changed to -25% city strength, bonus vs Siege lowered to 25%
• Longbowman: redesigned (6 str, 1 first strike, 50% withdrawal, 50% collateral, 50% hills attack)
• Skirmisher: redesigned (4 str, 1 first strike, 25% withdrawal, 25% collateral, 25% hills attack, now unlocked at Employment)
• Trireme: renamed War Galley
• War Elephant: no longer requires Iron
• Fixed a bug causing Flanking Strikes to not work for several units
• Several adjustments to unit AI
Unit Art
• India: a few units have new art
• Kushan: new Ancient and Medieval era art
• Tamil: a few units have new art
• Fixed several broken War Elephant animations
Promotions
• Ambush: now requires Ballistics
• Blitz: no longer requires a technology
• Flanking: also available to Archery units
• Guerilla: attack and defense bonuses redistributed
• Nomad: rank 3 redesigned (+25% Desert/Savannah attack, +10% healing in foreign territory)
• Woodsman: attack and defense bonuses redistributed
• Now only the highest rank promotions are shown in selected unit display
Technology
• Journalism: now unlocks Permanent Alliances instead of Sociology
Terrain
• Improvements can be built over formerly polluted Flood Plains or Wetlands
• Building polluting improvements on wooded tiles will now provide chopping production
• Polluting improvements are no longer immune to nukes
• Razed cities will no longer sometimes have extra yield
• Wetlands can now be drained when they're polluted
Maps
• Earth (Large): new map by Boggy
• Earth (Huge): updated with new terrains and resources by Jarlaxe Baenre (thanks!)
Misc
• Cities can be automatically renamed when changing owners
• Unit upgrade discounts now applied additively
• Some events were made available/unavailable too early
• Added Platyping's extended and enhanced WorldBuilder
• MANY other optimizations and bugfixes (thanks Platyping!)
• New Civilization: Brazil
• All civilizations now have a second unique unit
• Most unique units have had their bonuses altered or redesigned
• America: Navy SEAL (UU) is now a Paratrooper replacement
• England: Redcoat (UU) removed, new UUs are Yeoman and Man of War
• Ethiopia: Oromo Warrior (UU) removed, new UUs are Sarwe and Mehal Sefari
• Inca: Quechua (UU) removed, new UUs are Slinger and Aucakpussak
• Indonesia: Tongkang (UU) removed, new UUs are Silat and Padewakang
• Mongolia: Keshik (UU) redesigned as a Heavy Horseman replacement
• Netherlands: East Indiaman (UU) redesigned as the Fluyt
• Portugal: Carrack (UU) is a Caravel replacement once again
• Siam: Mahout (UU) renamed Chang Suek
• Sumer: Vulture (UU) renamed Etlu
• Vietnam: Chien Binh (UU) renamed Tay Pháo
Leaders
• New Leaders: Cunhambebe, Dom Pedro
• Po'pay: fixed red background with certain animations
Traits
• Diplomatic: relations bonus wasn't being applied in certain situations
• Financial: corporation spread refund removed, now always builds wealth at 100% rate
• Humane: improved Golden Age length calculations
• Progressive: cottage growth bonus was unintentionally granted to Traditional leaders instead
• Tactical: wealth on combat victory removed, now causes +25% enemy war weariness
• Traditional: building cost discount no longer applies retroactively to the capital
Civics
• Confederation: now unlocks slightly earlier at Politics
• Clan Warfare: redesigned (medium upkeep, no war weariness, +100% wealth from pillaging and capturing cities)
• Democracy: now unlocks much later at Civil Liberties
• Equal Rights: triggered golden ages now 1/4 length, down from 1/2 length
• Jurisdiction: now unlocks slightly later at Sociology
• Mercenaries: now gives wealth for combat in rival territory, instead of no war weariness
• Monarchy: Palace happiness now applies properly when also running Reciprocity
• Paganism: redesigned (+50% chance for Great Prophets to found a religion, +1 happiness from Cemetery)
• Pluralism: no longer allows a state religion when certain other civics are chosen
• Reciprocity: fixed an error caused by construction of a new Palace
• Warrior Code: triggered golden ages now 1/4 length, down from 1/2 length
Religion
• Great Prophets now have a modified chance to found religions, no longer 100%
• Fixed splash screen for Asatru, Druidic, and Teotl shrines
Buildings
• Aqueduct: existing improvements will accept irrigation immediately, effects removed if city razed
• Cemetery: now provides a free priest specialist instead of free specialist and priest slot
• Cothon (Phoenician UB): now grants health from Whales as the Harbour does
• Factory: unhealthiness from resources replaced by +3 unhealthiness
• Industrial Park: unhealthiness from resources removed
Wonders
• Hagia Sophia: no longer allows both a unique and default building
• Jetavanaramaya: triggered golden ages now 1/4 length, down from 1/2 length
• Olympic Games: redesigned and reimplemented
• Pyramids: cities won't grow during disorder, effect reflected in city screen
Units
• Colonist: now 4 str, fixed some bad logic and multiplayer incompatibilities
• Crossbowmam: redesigned (6 str, 1 first strike, 25% city defense, 25% hills defense)
• Cuirassier: no longer immune to first strikes
• Heavy Horseman: no longer immune to first strikes
• Horse Archer: redesigned (8 str, 2 move, 30% withdrawal, +50% vs Heavy Footmen, -25% city strength)
• Horseman: city attack penalty changed to -25% city strength, bonus vs Siege lowered to 25%
• Longbowman: redesigned (6 str, 1 first strike, 50% withdrawal, 50% collateral, 50% hills attack)
• Skirmisher: redesigned (4 str, 1 first strike, 25% withdrawal, 25% collateral, 25% hills attack, now unlocked at Employment)
• Trireme: renamed War Galley
• War Elephant: no longer requires Iron
• Fixed a bug causing Flanking Strikes to not work for several units
• Several adjustments to unit AI
Unit Art
• India: a few units have new art
• Kushan: new Ancient and Medieval era art
• Tamil: a few units have new art
• Fixed several broken War Elephant animations
Promotions
• Ambush: now requires Ballistics
• Blitz: no longer requires a technology
• Flanking: also available to Archery units
• Guerilla: attack and defense bonuses redistributed
• Nomad: rank 3 redesigned (+25% Desert/Savannah attack, +10% healing in foreign territory)
• Woodsman: attack and defense bonuses redistributed
• Now only the highest rank promotions are shown in selected unit display
Technology
• Journalism: now unlocks Permanent Alliances instead of Sociology
Terrain
• Improvements can be built over formerly polluted Flood Plains or Wetlands
• Building polluting improvements on wooded tiles will now provide chopping production
• Polluting improvements are no longer immune to nukes
• Razed cities will no longer sometimes have extra yield
• Wetlands can now be drained when they're polluted
Maps
• Earth (Large): new map by Boggy
• Earth (Huge): updated with new terrains and resources by Jarlaxe Baenre (thanks!)
Misc
• Cities can be automatically renamed when changing owners
• Unit upgrade discounts now applied additively
• Some events were made available/unavailable too early
• Added Platyping's extended and enhanced WorldBuilder
• MANY other optimizations and bugfixes (thanks Platyping!)