1.21 slow

Gundam

Chieftain
Joined
May 2, 2002
Messages
35
Location
In my mind
I don't know what they have done with it but is takes 10 times longer for everything in the game....when I load a modern era game on huge map I go to eat or smoke a cigare becouse it takes 3 minutes at least..I have a PIII 650 with 64 ram. what is wrong with that..they made the patch to rase te minimum requirement or what ?
 
It sure does, don't know why though. My PC is brand new, super-duper, mutt's-nuts, ultra-top spec and ran Civ 3 prior to the patch with no probs at all, even when all 16 civs are playing on a huge map and it's 2020 AD, but now it takes a few seconds between turns even in 4000 BC.

You smoke a cigar between turns? Cool..... you must be the Churchill of Civ.
 
1.21 is PAINFULLY slow. Yes, you get hourglass-type waits even in the early stages. But by the time you get up to the modern age, the game is unplayable. I gave up and uninstalled 1.21. Didn't play civ3 at all for a month, I was so disgusted. Finally went back, but am playing with 1.17. Firaxis I hope you read this and make performance a priority.
 
It has become a good idea to turn of auto-save, since it does take some time to compress the game. Especially early on, when hardly anything happenes, I tend to save every third or forth turn, later on i prefer to svae after I moved my troops - so I don´t need autosave. Saves me about 6 seconds average, up to 25 on huge map with 16 civ late game.....
 
Please, get some more RAM. 64M is barely enough to run the operating system much less the game. It won't run well with that.
 
Just read original post again, and I have to agree with warpstorm. 64 MB is enough to run Windows, but as soon as you start up a program, Windows will have to use a swap file on the HD :(
 
They're right. RAM might be what's holding you up. I play on an old web/database server that I got for cheap. It's a dual Pentium II 400, but it's got 1024 MB of RAM, and the new patch is not unbearably slow.
 
I've got a Celeron 650, with 128MB RAM. Extremely Huge map (256x256) games with 16 players are almost unbearably slow in the modern age especially - it takes at least 5-7 minutes to load a game, the AI moves take almost an hour, whenever a road, harbour, airport are destroyed the wait is another few minutes.

However my last game was 12 players on a large map, and the loading time is at most 1 minute, and the wait between turns is also very short.
 
We have to remember that the number of units and especially unit interaction goes up significantly the more civs there are. So i guess fopr 16 civs and a huge map it will have to be 1GHz and 512 RAM, because even with that i sometimes have 1 minute of waiting on town razings and so on.....
 
Back
Top Bottom