rsab
Warlord
- Joined
- Sep 20, 2014
- Messages
- 192
The Foreign advisor is one I haven't got to yet. There's a number of problems with it. What's your resolution btw?
I'm playing on max resolution: 1200x800
The Foreign advisor is one I haven't got to yet. There's a number of problems with it. What's your resolution btw?
Thanks for fix, will it break save?
This may be an obvious question but does 1.23.3 break saves from 1.23? I haven't updated since then.
The Preservation tenet is also granting bonus Faith for natural wonders and the Olympic Games. (I can't tell if this one is a feature or a bug, though.)
On the 'Modifiers' line of the Great People progress bars, thesymbol will be misaligned if the percentage bonus reaches three digits.
The loading screen hint about mitigating the negatives of Corporations still refers to the 'Environmentalism' civic rather that 'Sustainability'.
Unlike other natural wonders, what I believe to be Eisriesenwelt is not listed as such on the tile description.
BTS hardcodes mountains in a number of ways. Assumes they can't have features and therefore doesn't even check for natural wonders when generating the tooltip. Same reason why it calls it a 'Peak' despite my having renamed them Mountains most everywhere else. At least that's what I think is happening here.
Hmm. Looking in the Civilopedia, while there are plenty of mountain-type natural wonders, only Eisriesenwalt and Mount Everest are actually listed as having Peak/Mountain base terrain. And at least on the Huge Earth map, Everest is actually placed on Tundra terrain! Which explains why it's only Eisriesenwalt that has the Peak-related display problem.
Maybe its base terrain could be fudged the same way Everest's has been?
I hit a snag immediately though, tried to open a custom map with the 40civ.dll (windows only.) It would crash to desktop every time I started to think it was no longer compatible... and I found the problem!
..But Civfanatics won't let me upload the saved 7z maps file because it thinks I've already uploaded it? I tried renaming the file and that didn't help.
Too bad because I updated the Earth huge map with Atolls, edited the Caribbean and SE Asia archipelagos and buffed a Polynesian start location.
I built the Colosseum, have a trade network with Rome. Built a catapult and got.. a catapult. I was expecting a Ballista because the pedia states it's a replacement for it.
Peeved, I went into worldbuilder to fix the injustice and the Ballista wasn't on the unit list??
Tooltip hover texts for resources on the map, could they list the different ways they're effected by tenets? You'd avoid a lot of new players wondering what happened to their marble/stone.
Also I think the tool tip for monasteries doesn't state that you can only have 1 per 4 temples. What's weird is that the building option disappears from the list instead of greying out, I tried building them all at once and wondered why only one actually built.
Does the city screen show what religions are in the city anymore? Maybe I'm missing it.
Natural Wonders, they have the nice splash screen when I find them but could they tell me what they offer/effect? Am I just not leaving it open enough for it to show?
Also, the show all resources toggle. Could Natural wonders be shown like that with the bubble?
BUG gives up notifications when a city is about to get too unhealthy or unhappy, could there be a notification for when a city will move to a new dissent level on the next turn? That way the new guys can know to evacuate the city before they lose a stack of doom.
Some more Civil war python errors, repeating Civ Destroyed as usual![]()
Some more Civil war python errors, repeating Civ Destroyed as usual![]()
One, the Great General progress bar is still disabled during Anarchy (though thankfully the actual meter still fills properly).
Two, it appears that if a city generates exactly 10 Culture per turn, the number of turns to the next threshold isn't displayed (as shown in the first two screenshots).
And now something a bit more serious: The remaining five screenshots are of a series of Python Exceptions that occurred near the end of the Medieval era. Also note the in-game error messages in the background of the first of these.