yeah, i totally get you,
took me 12+ years of modding to move my self to git.
but, its extremely good. think about it for the future. as said im here to support.
took a look now at your code,
you have changed tons of code since the last dll you provided![Smile :) :)](/data/assets/smilies/smile.gif)
just one small question you changed peace treaty to use and check the trade agreement, what is it purpose?
EDIT:
ok look here for start:
CvPlayerAI::AI_counterPropose
in here there are a bunch of places where the AI adds either gold per turn or lumo amount to balance the deal.
look at line 10865 - there bulk there checks if it should add gold to the deal.
also in the player AI ,
for some of the deals there is a check if it should add gold to the deal :
setTradeItem(&item, TRADE_GOLD
where for example would you like to prevent it?
took me 12+ years of modding to move my self to git.
but, its extremely good. think about it for the future. as said im here to support.
took a look now at your code,
you have changed tons of code since the last dll you provided
![Smile :) :)](/data/assets/smilies/smile.gif)
just one small question you changed peace treaty to use and check the trade agreement, what is it purpose?
EDIT:
ok look here for start:
CvPlayerAI::AI_counterPropose
in here there are a bunch of places where the AI adds either gold per turn or lumo amount to balance the deal.
look at line 10865 - there bulk there checks if it should add gold to the deal.
also in the player AI ,
for some of the deals there is a check if it should add gold to the deal :
setTradeItem(&item, TRADE_GOLD
where for example would you like to prevent it?
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