yeah, i totally get you,
took me 12+ years of modding to move my self to git.
but, its extremely good. think about it for the future. as said im here to support.
took a look now at your code,
you have changed tons of code since the last dll you provided
just one small question you changed peace treaty to use and check the trade agreement, what is it purpose?
EDIT:
ok look here for start:
CvPlayerAI::AI_counterPropose
in here there are a bunch of places where the AI adds either gold per turn or lumo amount to balance the deal.
look at line 10865 - there bulk there checks if it should add gold to the deal.
also in the player AI ,
for some of the deals there is a check if it should add gold to the deal :
setTradeItem(&item, TRADE_GOLD
where for example would you like to prevent it?
took me 12+ years of modding to move my self to git.
but, its extremely good. think about it for the future. as said im here to support.
took a look now at your code,
you have changed tons of code since the last dll you provided
just one small question you changed peace treaty to use and check the trade agreement, what is it purpose?
EDIT:
ok look here for start:
CvPlayerAI::AI_counterPropose
in here there are a bunch of places where the AI adds either gold per turn or lumo amount to balance the deal.
look at line 10865 - there bulk there checks if it should add gold to the deal.
also in the player AI ,
for some of the deals there is a check if it should add gold to the deal :
setTradeItem(&item, TRADE_GOLD
where for example would you like to prevent it?
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