1.52 - AI ignores Open Border rules

Oakstar

Chieftain
Joined
Dec 29, 2005
Messages
17
The AI ignores any open border rules, at least at sea.
And I can't do anything about it. This was not Caravel units or from a Culture expansion. They moved inside without declaring war.
One time they moved destroyers in, and then
several turns later they start war with me and does not have to move them out.
Clearly cheating.

This was in multiplayer, if that maybe could make a difference.
 
There was an issue reported that the AI was moving ships part way into another civ's cultural borders and being teleported out each turn, but I think that was fixed in 1.52. I strongly expect there is an explanation within the rules of the game, but without a save or screenshots it is hard to tell. There have been numerous accusations like this and so far all I've seen were misunderstandings (mostly caravels, though not in this case). If it's in multiplayer then were you in teamplay with anyone else? There seem to be several bugs with attributes from team mates being inappropriately applied to other civs.

Other possibility is that this is a lag or graphics glitch. Have you got a screenshot with them inside your borders, while your borders were closed to them. It may just be the image, not the unit that is in the wrong place.

As for it being "clearly cheating", no it isn't. At worst it is a bug that only affects the AI. A "cheat" is something deliberately programmed to give the AI an advantage, and all these are made clear in the difficulty levels. Ignoring open borders isn't one of them. The AI is not a living creature that hates you and cannot alter the game rules. It therefore makes no sense to describe it as "cheating."

Anyway, sorry for the rant, it's just the endless "cheating AI" threads are getting on my nerves.;) Welome to the forums! :)
 
Well, i still think "the AI is cheating" is a good way of describing what's going on without too long descriptions. I could, but I will not go into a long discussion about defining AI and programming.

To the point:

The game is multiplayer and there are 6 AI and 2 Players.
There are 4 permanent alliances with the players in the same alliance.
We have no open borders with anyone or never had in the entire game actually.
And there where no wars during these trespassing occations.

My computer is the server in LAN, so it's not lag. The other player also saw the same thing, has a totally different computer, so it would be strange if both had the same graphical bug.

On the first occasion the AI went in with a Galley(Settler, Archer),
It moved in one square one turn. Next turn is stood still, then moved another square further into my territory.
There it remained a few turns until it sailed away.

The second occation several Detroyers entered my territory(2-3 squares in)
in several places. Not sure if they entered at the same time.
They could have been there for a few turns before I noticed it.
A few turns they stayed inside, then they declared war.
The destroyers were still inside my territory, and moved far inside and started pillaging my fishing boates. I know they started inside my territory because of the number of squares they had to move to get to where they pillaged.
(I had several islands with water between them that were completely within my borders)

Maybe this description helps. Graphical bug or programming bug... Not knowing where units really are or not knowing what rules they follow is equally silly in a strategic game. Cheating or not :)

It could be that the AI pathfinding has a bug that causes them to be able to enter culture borders sometimes. Since then they have a hard time moving around ones inside, it is probably something with the border edges.
 
Well a graphical glitch would be unlikely to show for both of you, so I think that can be ruled out. The galley only moving one square a turn could be interesting. There was an earlier reported bug where an AI would move it's unit into closed borders, but be teleported out each turn. However if it had enough movement to get past the halfway point then in could sometimes be teleported right through your territory to an area it shouldn't be able to reach. I haven't seen anyone reporting units staying inside their borders when the turn ended except for caravels and submarines though. I haven't come across anything like this in my games. I've tried a couple of experiments with blocking in AI ships with my borders and they just sail around trapped by them indefinitely. I haven't tried multiplayer though so it's possible there's a bug that only occurs there. You haven't got any mods loaded have you?

Anyway, my apologies once again for the rant since something odd is definitely happening here. :)
 
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