Thanks again for excellent feedback, its very useful to hear this stuff.
About my complain about the diplomacy not fitting I actually meant that every house CURRENTLY on Arakis hates them...
When is "currently"? And who is "currently" on Dune?
The backstory is deliberately fuzzy, but the idea I guess is that we are really representing things near the start of the book Dune, with Duke Leto I still alive.
The Harkonnens hate Leto, and Shaddam is afraid of him, but others don't really have any particular grudge. He is allied with Ix and Ecaz, and widely respected by others. BG are slightly sympathetic to him if anything, Ordos are non-canon but probably respect him, the Fremen respect him way more than anyone else.
Dunno if denying the Fremen of vehicles will be a good idea, that sounds like a terrible balance problem
Why? You can't currently play the game without ever building a quad/roller etc.
And you only really need suspensors and thopters for crossing deserts, and Fremen can do that with infantry.
The main balance risk is in having empty techs.
Dune-lore-credibility (I know that is not the correct expression but I cannot currently find a better one), actually their biggest weapon were the worms themselves which should be IMBA and that IMO ain't the best thing to do
In Dune they only use the worms for transport. Ignoring David Lynch's non-canon "ooh, wouldn't it be cool if they rode the worms into battle", the Fremen never get the worms to fight.
So, wormriding is a strategic movement advantage - as is currently represented in the game.
I think actually all GP should start with the suspensor travel as the infiltrator currently do, it ain't big deal but I think it will help.
Worth considering.
Some feedback on the BTl, plague is awful
We've been talking about some plague tweaks for a long time.
First, lower the spread rate.
Second, have a 10% chance to "recover" each turn, which then adds a "recovered" promotion to the unit (and removes the plagued promotion), and the recovered promotion makes the unit immune to plague, and then wears off after ~10 turns.
So, units get temporary, not permanent infection, and require reinfection rather than being ab
Also, aircraft should be immune, and the plague shouldn't be transfered via airstrikes and bombardment.
I'd also remove the ability for the plague to infect cities, and leave that to the espionage missions.
but for the whole game? A little extreme.
Its not the whole game. Currently, it goes away when the war ends.
Maybe remove the WW one and reduce the NW to at least 3?
You build more than 9 world wonders in a city?
I don't really think its appropriate to limit the national wonders too much, potentially when we have things like the landing stage that use the national wonder *mechanic*, but aren't really directly powerful.
In the current setting when you usually end up worse than BTl diplomatically speaking.
I actually kinda like this. Terraforming is very powerful, but it makes you a diplomatic outcast. I really like the "me and the Fremen/Atreides against the world".
The biggest downside is that in a normal game, Fremen/Atreides actually are worse picks for pursuing terraforming, since they will only have 1 natural ally, whereas another civ pursuing terraforming will have 2.
I should also note, only a handful of leaders are hard-coded to hate Arrakis Paradise (and prefer Arrakis spice) - the rest of them just pick arrakis spice because the AI can "see" the tile-yield benefit, and doesn't understand the terraforming effects.
Maybe go further on that? Like most Landsard houses not being able to convert to Shai'Hulud or Quizarate?
The Shai-hulad "religion" represents supporting the native peoples of Dune, and adopting their ways (hence more water efficiency), it doesn't strictly represent worm-worship. Religions are more "which power group do I support" than a religion in the formal sense.
As for Quizarate... its kinda there as an alternate history thing. It would also be really bad if a faction founded it, but couldn't adopt it and had no incentive to spread it.
But its worth thinking about.
We've had discussions about hero implementation.
I am still personally ambivalent; there are only a handful of people who really fit (almost all Atreides), and I really don't like the idea of these people being big combat monsters who can wipe out entire regiments by themselves.
Plus, there is always the AI issue; humans tend to use heroes faaaar better than the AI.
* * *
I don't think having four UU along this line adds much
I strongly disagree. The "theme" here is supposed to be that Atreides have a small core of extremely loyal very well-trained soldiers.
This should be something that they have all-game, at every tech level, not just in the early game and then have it disappear.