1000 things you don't want to see in a game ever again

TF2 gives you plenty of time to leave the server during the scoreboard at the end of the round, I bet there is a technical reason why you cannot halt a loading process after it has started. Though the cancel button is taunting, its there for whatever comes up, like if you join a server and don't want to download all the .wav files on it. Though yeah BC2 can be annoying to wait for so you can exit.

I beg to disagree, while the majority of FPS games are fairly similar and not innovative, so is the majority of any other media. However there are always some that continue to do their own thing, Red Orchestra: Heroes of Stalingrad is coming out later this year and is looking totally awesome with quite a few changes and improvements added to it (such as being able to duck down behind the wall you have mounted your machine gun on and reload it without having to pick it up, go prone, and redeploy it then reload, then pick it up, and redeploy on the wall, or being able to actually move around inside the tank in 1st person view as you switch positions). ARMA II is, well i guess it is a mil sim rather than just an FPS, but its focus on realism makes it stand out.

TF2 is just fun, wacky and slightly cartoony and quite different from most other FPS games, though its been out for 3.5 years now.

As well many of the "good old FPS games" were filled with super awesome guns and explosions and unrealistic abilities (though killstreaks is a more recent thing, with many attempts to just copy the highly successful if mediocre CoD franchise). Unreal Tournament, Quake, DOOM, etc.

Though I agree the genre is overdone, its largely because an FPS is a fairly safe and easier game to develop and it will probably sell well because people keep buying them. So if you don't like em, don't buy em (worked with Medal of Honor, awful game)

Although, is it just me or does the RTS genre seem to be a bit slow recently? There's like, Starcraft 2 and the Dawn of War series, thats really the only recent new RTS that I can remember (though I am not a huge RTS fan). EDIT: Also Men of War: Attack Squad, Theater of War 3: Korea, and Shogun 2, but they are also much more tactical rts games
 
TF2 IS fun and zany, that's what seperates it away from the crowd. Also, I would include Half Life in your list of good old FPS games... they don't come much better than that.

And yeah RTS games are dying a death, probably because people play games with super awesome guns in them over strategy. I'm a big fan of RTS and it's a sad, sad situation when I sometimes have to resort to Age of Empires 2 to get my fix.
 
I've seen civilians run towards rocket artillery bombardment.

I repeatedly see other human players run into artillery bombardments in Red Orchestra.

EDIT: This many games of similar types (all feature lots of shooting, but half of them aren't FPS) being released within the same 3 month period (According to BF3 Blog)

EDIT2: (Also probably Red orchestra: Heroes of Stalingrad in August or September).
Battlefield 3 (November)
Modern Warfare 3 (November)
Rage (September)
Far Cry 3 (September)
Deus Ex 3: Human Revolution (September) (3rd person RPG/FPS)
Gears of War 3 (September, Xbox 360 exclusive) (3rd person console exclusive)
Hitman 5 (November/December) (3rd person with optional 1st person view, hopefully it sticks to the stealthy assassin gameplay of its predecessors)
Resistance 3 (September, PS3 exclusive)
Uncharted 3: Drake’s Deception (November, PS3 exclusive) (3rd person adventure shooter console exclusive)
Aliens: Colonial Marines (November/December)
Mass Effect 3 (November/December) (although its a 3rd person RPG/FPS)
Ghost Recon: Future Soldier (Fall 2011/unconfirmed)
 
About escort missions: it's fine if done right. That one level in Max Payne 2 was pretty irritating, and Ashley from RE4 has made every player yell at the screen at least once, but overall both of those aspects make their respective games better.
 
The one (I think?) time you actually had to control Ashley in RE4 were terrifying for me, it was totally worth the escort carp I had to put up with. But Rogue Squadron...ROGUE SQUADRON!!!
 
TF2 is a main culprit for that, SimonL. It's tedious having to sit through the somewhat lengthy loading sequence just to press cancel. Even though there is a cancel button, it just doesn't work when you press it.

I want to see the end of, now hear me out here, FPSs. Seriously, this genre is WAY overdone and every platform has more than their fair share of first person shooters. It's got to the point where no single FPS ever adds anything to the genre anymore, developers just throw in more super awesome guns with wacky awesome super amazing kill sprees and explosions... Where's the intelligence and shine of good FPSs gone.

I actually kinda agree. Tbh, I think perfection has been reached in most fields of FPS: its hard to see games building upon TF2, Cod4, CSS or quake live in any meaningful way (I use these 4 because for me they mark the best of the genre). At least for MP, I don't think there's much more to add to these games. I mean, sure you could improve the engine or the graphics a bit, but it honestly wouldn't change the experience of the game for the better.

EDIT: a game that's quite separate to these is BF, and that has not reached a peak yet. Will see what BF3 does for that one.
 
Its easy to see games build upon Cod4, i can think of a dozen improvements off the top of my head. Better and larger maps, slightly (just slightly, it isn't supposed to be a realistic game) less arcadey weapons, no exploding cars like that, maps with vehicles and tanks (Base Assault was my favourite gameplay mode in Call of Duty: United Offensive), and some improvements to the SP enemies though I don't recall exactly what atm.

Still is the last good CoD game. MW2 and BLops are kind of meh.
 
You know what the FPS needs? Another Rainbow Six, and I mean the orgional "And if I catch you do one unrealisitc thing, so help me god, YOU. WILL. DIE." It would be so great, and can improve the genre, unlike what some people say.
 
SWAT 4 is a good game, I wish they'd make a 5. Officer injured? Points docked. Shoot a bad guy before he is definitely going to shoot you but before he opens fire? Too bad, goes against the rules, docked points.
 
Its easy to see games build upon Cod4, i can think of a dozen improvements off the top of my head. Better and larger maps, slightly (just slightly, it isn't supposed to be a realistic game) less arcadey weapons, no exploding cars like that, maps with vehicles and tanks (Base Assault was my favourite gameplay mode in Call of Duty: United Offensive), and some improvements to the SP enemies though I don't recall exactly what atm.

Still is the last good CoD game. MW2 and BLops are kind of meh.

The game you described is BF - Bigger maps, vehicles, less arcadey... sounds like BF to me.

Cod4 was pretty damn perfect for a realistic low-skill arcade shooter - the maps were great, the weapons were well powered, and it was just a hell of lot of fun, even with minimal effort. Sure there could have been improvements, but if you ever played pro-mod, the issues weren't issues.
 
The game you described is BF - Bigger maps, vehicles, less arcadey... sounds like BF to me.
Actually no I was describing Call of Duty 1 & United Offensive. BF is a step up though.

realistic low-skill arcade shooter
I still don't think that word means what you think it means, but non-fictional weapons and setting based on the real world yeah I get what you meant.

the maps were great
Eh, depends on the map but they were generally good.

but if you ever played pro-mod
Never heard of it, and I don't really care about the "pro" leagues and stuff.
 
Actually no I was describing Call of Duty 1 & United Offensive. BF is a step up though.


I still don't think that word means what you think it means, but non-fictional weapons and setting based on the real world yeah I get what you meant.


Eh, depends on the map but they were generally good.


Never heard of it, and I don't really care about the "pro" leagues and stuff.

I just class FPS into two classes realistic, and not realistic. Cod, MoH, CSS and BF are realistic, TF2, Quake, UT etc aren't. It simplifies catagorising - I realise that Cod isn't like 100% realistic, but it uses real world guns, and maps etc.

Pro-mod wasn't just a comp mod, it was quite widely played by normal players I believe. It had a few class limits, forced the perks bandolier and stopping power (banning the 3rd perk), as well as the noob tube attachment. Also banned quite a few guns, essentially it played like a stripped down game with BS taken out in order to raise the skill gap.
 
SWAT 4 is a good game, I wish they'd make a 5. Officer injured? Points docked. Shoot a bad guy before he is definitely going to shoot you but before he opens fire? Too bad, goes against the rules, docked points.

Actually, you can fire on people if they refuse to put their guns down. And anything the Sniper kills, even civilians, do not get penalized. Plus, if you're so instinctivly into "run into rooom, kill people, don't give a **** who dies", you can always use a paintball gun or another non-lethal weapon, which you can merrily use even on civilians without losing a single point. :p

Also, the shotguns are not realisticlly protrayed, but I don't think any games but the origional Rainbows Six games ever did so.
 
Actually, you can fire on people if they refuse to put their guns down. And anything the Sniper kills, even civilians, do not get penalized. Plus, if you're so instinctivly into "run into rooom, kill people, don't give a **** who dies", you can always use a paintball gun or another non-lethal weapon, which you can merrily use even on civilians without losing a single point. :p

Also, the shotguns are not realisticlly protrayed, but I don't think any games but the origional Rainbows Six games ever did so.

But brutalizing civilians with tasers, tear gas, rubber pellets, beanbags, and flashbangs was nearly half the fun in that game! I'd actually like to see more brutalization of civilians in video games, both for the lulz and for realism's sake (for example, in modern-day warfare, distinguishing noncombatants and enemies can be difficult); it won't matter to me if its penalized or not.
 
Actually, you can fire on people if they refuse to put their guns down. And anything the Sniper kills, even civilians, do not get penalized. Plus, if you're so instinctivly into "run into rooom, kill people, don't give a **** who dies", you can always use a paintball gun or another non-lethal weapon, which you can merrily use even on civilians without losing a single point. :p

Also, the shotguns are not realisticlly protrayed, but I don't think any games but the origional Rainbows Six games ever did so.
Oh yeah I usually gave at least two of my team paint ball guns to try and max the score. Really had fun with it, didn't find the snipers a big help most of the time but yeah. What really got me into it was Spoony's Let's Play of it (which I highly recommend).

But brutalizing civilians with tasers, tear gas, rubber pellets, beanbags, and flashbangs was nearly half the fun in that game! I'd actually like to see more brutalization of civilians in video games, both for the lulz and for realism's sake (for example, in modern-day warfare, distinguishing noncombatants and enemies can be difficult); it won't matter to me if its penalized or not.
Yeah I'll admit I spent way more time tazering handcuffed civvies than I should have, however there is a line that shouldn't be crossed when it comes to cruel, unusual and/or war atrocities that shouldn't be crossed. Sadly no war game has really come close (except maybe Homefront but I hear it kind of fudged it somehow). I'd love to play a war game that showed the crap that goes on and sickens people. Sadly I suspect most people would stop playing at the first or second time they felt real emotion in a game.
 
Badly thought out morality systems.

"Ah, I see. The good option here is to let the agrgessive and partly feral ghouls into the tower where they'll kill all the inhabitants in a couple of days, who clearly deserve it because they think ghouls are violent brutes."

"Hmm, I lost karma for stealing from the bad guys because stealing is wrong. OK, I'll even it out by murdering them in their sleep, because killing bad guys is good."

"Hmm, I could just shoot him. That will get me some renegade points. Or, if I'm already renegade enough I can threaten to shoot him and resolve the situation without bloodshed for more renegade points.
 
Badly thought out morality systems.

"Ah, I see. The good option here is to let the agrgessive and partly feral ghouls into the tower where they'll kill all the inhabitants in a couple of days, who clearly deserve it because they think ghouls are violent brutes."

"Hmm, I lost karma for stealing from the bad guys because stealing is wrong. OK, I'll even it out by murdering them in their sleep, because killing bad guys is good."

"Hmm, I could just shoot him. That will get me some renegade points. Or, if I'm already renegade enough I can threaten to shoot him and resolve the situation without bloodshed for more renegade points.

Nicely done hehehe :goodjob:
 
Badly thought out morality systems.

"Ah, I see. The good option here is to let the agrgessive and partly feral ghouls into the tower where they'll kill all the inhabitants in a couple of days, who clearly deserve it because they think ghouls are violent brutes."

"Hmm, I lost karma for stealing from the bad guys because stealing is wrong. OK, I'll even it out by murdering them in their sleep, because killing bad guys is good."

Agreed.

"Hmm, I could just shoot him. That will get me some renegade points. Or, if I'm already renegade enough I can threaten to shoot him and resolve the situation without bloodshed for more renegade points.

That's not a problem with Mass Effect morality per se; it simply demonstrates the ridiculousness of having a chaotic evil hero(ine).
 
One more note on teammate AI: the earliest example I've been able to find is 1989's 'A Boy and his Blob' for the NES. I played that game when it came out, and from what I've seen of this generation's games, this is one area where we've actually gone backwards.
Also:
X. Two-dimensional maps for three-dimensional areas. If the levels overlap, the map needs to show us what we're missing. Don't tell me it can't be done; Daggerfall had one fifteen years ago.
 
Back
Top Bottom