Maniacal
the green Napoleon
TF2 gives you plenty of time to leave the server during the scoreboard at the end of the round, I bet there is a technical reason why you cannot halt a loading process after it has started. Though the cancel button is taunting, its there for whatever comes up, like if you join a server and don't want to download all the .wav files on it. Though yeah BC2 can be annoying to wait for so you can exit.
I beg to disagree, while the majority of FPS games are fairly similar and not innovative, so is the majority of any other media. However there are always some that continue to do their own thing, Red Orchestra: Heroes of Stalingrad is coming out later this year and is looking totally awesome with quite a few changes and improvements added to it (such as being able to duck down behind the wall you have mounted your machine gun on and reload it without having to pick it up, go prone, and redeploy it then reload, then pick it up, and redeploy on the wall, or being able to actually move around inside the tank in 1st person view as you switch positions). ARMA II is, well i guess it is a mil sim rather than just an FPS, but its focus on realism makes it stand out.
TF2 is just fun, wacky and slightly cartoony and quite different from most other FPS games, though its been out for 3.5 years now.
As well many of the "good old FPS games" were filled with super awesome guns and explosions and unrealistic abilities (though killstreaks is a more recent thing, with many attempts to just copy the highly successful if mediocre CoD franchise). Unreal Tournament, Quake, DOOM, etc.
Though I agree the genre is overdone, its largely because an FPS is a fairly safe and easier game to develop and it will probably sell well because people keep buying them. So if you don't like em, don't buy em (worked with Medal of Honor, awful game)
Although, is it just me or does the RTS genre seem to be a bit slow recently? There's like, Starcraft 2 and the Dawn of War series, thats really the only recent new RTS that I can remember (though I am not a huge RTS fan). EDIT: Also Men of War: Attack Squad, Theater of War 3: Korea, and Shogun 2, but they are also much more tactical rts games
I beg to disagree, while the majority of FPS games are fairly similar and not innovative, so is the majority of any other media. However there are always some that continue to do their own thing, Red Orchestra: Heroes of Stalingrad is coming out later this year and is looking totally awesome with quite a few changes and improvements added to it (such as being able to duck down behind the wall you have mounted your machine gun on and reload it without having to pick it up, go prone, and redeploy it then reload, then pick it up, and redeploy on the wall, or being able to actually move around inside the tank in 1st person view as you switch positions). ARMA II is, well i guess it is a mil sim rather than just an FPS, but its focus on realism makes it stand out.
TF2 is just fun, wacky and slightly cartoony and quite different from most other FPS games, though its been out for 3.5 years now.
As well many of the "good old FPS games" were filled with super awesome guns and explosions and unrealistic abilities (though killstreaks is a more recent thing, with many attempts to just copy the highly successful if mediocre CoD franchise). Unreal Tournament, Quake, DOOM, etc.
Though I agree the genre is overdone, its largely because an FPS is a fairly safe and easier game to develop and it will probably sell well because people keep buying them. So if you don't like em, don't buy em (worked with Medal of Honor, awful game)
Although, is it just me or does the RTS genre seem to be a bit slow recently? There's like, Starcraft 2 and the Dawn of War series, thats really the only recent new RTS that I can remember (though I am not a huge RTS fan). EDIT: Also Men of War: Attack Squad, Theater of War 3: Korea, and Shogun 2, but they are also much more tactical rts games