1000 Unrealistic things about the Civ Games

16.)Civ4 (BtS): When a spy completes a mission in an enemy city, even if it took him centuries to make it to his destination, he magically teleports back to his home city afterwards.

17.) Civ4: All units can travel any distance in the blink of an eye when borders are closed or war is declared, even if it would normally take them centuries or even require a boat.
 
18) Civ IV: If you are the first one to circumnavigate the globe, all your ships start to move faster.
19) Civ IV: If an engineer does something impressive, he screams and dissolves into thin air. Why not let him sit down and open a newspaper and reach for a drink? He could disappear as soon as the game moves on.
20) Civ IV: You can hurt destroyers with zeppelins.
21) Civ IV: Other civ leaders nurse a grudge against you forever if you attacked their friend in 3750 BC. There should be a (very long-time, but still) statute of limitations. 3 000 years?
 
22. A 100 Years War is considered a relatively "quick" war.
 
23) Other leaders are more likely to refuse to talk to you hundreds of years after you cancel a trade agreement than they are if you declare war on them.
 
25) civ IV: There is inflation in the middle ages.
 
25) civ IV: There is inflation in the middle ages.

Hm. This example can be questioned. There was rampaging inflation in the late Roman Empire and two bad bouts of inflation in old China - one under the Song and one under Mongolian rule. The Mongols thought paper money was way kewl, so guess what they did? They started to print them day and night. And in the 14th and 15th centuries, the price for labour went up steeply in Europe becuse so many peasants and workers had died in the Black Death. (This improved the lot of the survivors; if they didn't like the rent demanded for a farm, or the wages offered, they could just walk away and find something better.) There are other examples of inflation very far back, so personally I don't see anything inherently absurd in having inflation during the Middle Ages.
 
26) One million units can stand on the same spot.

27) I can walk on flat, easy terrain for 20 miles a day, but step on a muddy road going uphill for 60 miles.

28) I can invade Russia and never have to worry about winter.
 
29)Civ3 + Civ4 - All countries furiously work to be the first to build the Manhattan Project, but when they are done they willfully share all their secrets on Nuclear weapons with everyone else, including thier enemys.
 
30) You can turn a Great Wonder into something completely different with just one turn left.
 
32) I can command armies in my underwear !!

(Uh, was I thinking out loud again ? Saw-we.)
 
33) A Great Military Leader has no combat abilities, but can run like hell.
 
An unrealistic naming convention that all civilizations would use US titles for government agencies. The UK has a ministry of defense, not a pentagon.
Yeah, but the size and scope of the Pentagon is what makes it a wonder... not just the fact that the military is HQed there.

Your post is like saying, well, the US has a White House, not a Kremlin... or the USA has the Hoover Dam, not the 3 Gorges Dam... and so on.
 
34) A nation your are conquering completely won't capitulate to you because "we fear your enemies"... hello?! I am 3 turns from wiping you off the face of the earth and my enemy is across the globe.
 
35) Civ3/Civ4 - As soon as you destroy a civilization off the face of the earth all citizens that were angry that they were captured just forgot about it.
 
36) CivRev: Mankind couldn't fish until they learned to make things with bronze.

37) CivRev: Mankind couldn't utilize game/deer until feudal society came along...
 
38) Curraghs are so primitive they can't even hold a person, yet they have the technology to be operated by remote control from the Palace.
 
38) Curraghs are so primitive they can't even hold a person, yet they have the technology to be operated by remote control from the Palace.

What Civ game is that from? Also, that sounds an awful lot like the Trireme of Civ IV, which can't hold any units... presumably because all potential cargo space is occupied entirely by crew.
 
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