1000 Unrealistic things about the Civ Games

123) After you figure out how to write, you need to figure out what to write.
(You have to research both writing and Alphabet)
 
123) After you figure out how to write, you need to figure out what to write.
(You have to research both writing and Alphabet)

Pics with meaning/glyphs> symbols with meaning to symbolize words> letters symbolizing sounds as parts of words
This is pretty accurate actually.
 
122) Cruise missiles barely make it outside the city limits of their launch site.
Cruise missiles do have pretty limited range, though I will agree that they are overly limited in this game.
ICBM not so much, they can go everywhere from anywhere.
 
124) Military upgrades are never really gradually, but huge steps that completely destroy the previous technology.
 
125) nukes can't destory a whole city, just kills some pop. and units...
126) the US and Russia can be Frendly
127) if you declar war on another civ about 5 times ( the first one in 4000 B.C) they still hold a grudge on you...
 
130:Or they still looking for a good city location.
 
132:Having a statue to a heathen god will make the enemy nation not like waring against you.
 
133) No matter how many times you attack, air units can never sink naval units... even a stealth bomber cannot destroy a galley.
 
135) When the enemy are at your gates, and you lack troops to defend it, and when you try to conscript citizens to fight, they protest "Hell No! We won't go!" and create internal trouble despite the fact that their lives are grave danger. Then when the enemy destroys the city, they rise up then to fight.
 
I think he's saying that battleships more useful in Civ than IRL.

137) The Manhattan Project allows nukes to be build by all civilizations.

Wait, that's been done. How about.

137) The number of votes you get in the UN depends on the size of your empire.
 
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