Sorry to be so tardy about getting back to this post, I kept procrastinating unit I had time to respond properly. Well, that is obviously not happening, so this is still off the cuff.
I really do not understand this post at all. I do feel that SMAC is better than Civ4, mainly because of the atmosphere and ingenuity of crafting units and such, but how does difficulty have anything to do with Civ4 being worse than SMAC?
I think I honest in that is something of a pet peeve. None of the Civilization games prior to III were unplayable at the highest difficulty settings, so my expectations inherited from that. It comes down to having certain expectations, like play testing, for basic quality assurance. I only had modest hope that IV would improve from III; it is keeping with Firaxis tradition to repeat bad design choices in an effort to repudiate deep flaws.
You say that you think a game is a waste if you can't beat it at the hardest difficulty, why do you say that?
I only feel this way about certain genres. Certainly if a game has a difficulty setting labeled impossible then I feel no ill will when I loose playing!
If a game is winnable out of the box at the highest difficulty setting, there is no room for improvement or advancement. The game [becomes] boring and trite.
You are mistaken, at least for complex games, although there is something to your point in general. Suppose Civ3 and 4 were too easy at the most difficulty setting. The AIs can be allied. There has to be dozen other ways to make the game harder.
The AI in Civ4 is actually good, while most of the AI in SMAC was pretty lame until patches came out (mass producing bombarding units), while even then the AI was pretty dumb.
I have no objection to the AI outsmarting me. I find no evidence, not even antidotal, that the AI gets smarter as the difficulty level increases. You seen to acknowledge this in your next statement.
I do not like how the difficulty in Civ4 games rely on giving bonuses to the computer, and not simply better playing, but that was the case with SMAC as well.
I believe the faction AI become more difficult to placate as the difficulty increases. The main adjustment in SMAC is how much (or how little) the AI must work to keep its citizens happy. This mechanic alone was enough to provide a full range of game play, without making the easiest level trivial or the hardest impossible.
The highest difficulty of a game should be damn close to impossible, that way you can always strive to reach it and there is always ways to improve.
Obviously we disagree. I think evidence is on my side as I think it fair to characterize most games as generally having three levels (easy/normal/hard) and if there is an extremely difficult level, it is named such.
If you can beat the highest difficulty consistantly (maybe not all the time but more than 50%), then I feel there is no reason to play the game anymore.
This is one of the more compelling aspects of SMAC. Even after one can beat it consistently, there continues to be ways to keep it interesting. The designers of Civ3 could not guarantee this, so they merely made the hardest levels impossible. CFC GOTM filled in the void.
Want to explain your reasoning?
Well, is this enough for you? The biggest thing that stuck in my craw was feeling like I was a beta tester who paid full price for the privilege. Firaxis admitted only paying attention to the play balance of the medium setting. Patch after patch tweaked down the extremes of play at the other levels, but to this day the most difficult setting remains impossible (except for certain gimmick maps).