Not having published any base terrains, but intermittently working on making some, I must give you great respect for how seamless you've made the tiles (no repeating pattern that reveals the boundaries within a terrain type).
Speaking of patterns: always on the look out for variations that are useful in an extreme environment. Your tundra makes a good addition for an Antarctica map where many types of ice/snow fields need to be represented. There are also some terrains that will be useful for arid environments - such as a desert planet like Dune or Barsoom.
I like some of the more subtle variations as well - the "fuzzy" hills for example. Even your terrains like the patterned grass that I can't think of an immediate use for are very interesting.
Thank you all for commenting. As always, I appreciate you taking the time.
It was kind of a table scraps pack with lots of recycling, nothing too special. But with that said, I like new and different terrain sets and I'm enjoying playing on this one. If anyone else can enjoy a game too, then it's worth the time to upload and share.
@Blue Monkey
Yes, seamless is the name of the game. In my experience, seams are nearly always a cause of evolution. As a result, the terrain I upload is rarely the (exact) one I set out to make. I hope you don't look too close though; I can certainly see a seam or two.
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