151 bugs

Seek

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Aug 7, 2010
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As with recent versions, I'm still seeing the AI employing strategic resource units with no possible means of obtaining said resources.

Clicking on an AI's capital doesn't bring up the trade screen. Works with other cities.

GP tooltips haven't been updated to reflect the changes in golden ages (it just says "increases gold and production").

Expansion flavors were set too low - the AI isn't expanding! I tried raising the expansion flavor on the settler to 40 to some effect, but it was only when I raised the expansion flavors for leaders (ranging from 8-20) that things returned to normal. Raising the science flavors would also be a good move, I think.
 
He read the title as "I've found 151 bugs and here's a list of them" rather than "I found a few bugs in version 151". I did the same too at first haha.
 
As with recent versions, I'm still seeing the AI employing strategic resource units with no possible means of obtaining said resources.

Clicking on an AI's capital doesn't bring up the trade screen. Works with other cities.

GP tooltips haven't been updated to reflect the changes in golden ages (it just says "increases gold and production").
1) I don't think mods can alter that part of the game.
2) Does an error message appear in lua.log when you click the capital? (Reload the file after clicking.) I did a quick test with a new game and clicking the capital worked.
3) Thanks, fixed this.
4) Replied in the AI Priorities thread.
 
Version 151.3, Standard Emperor...

Opportunities are out of control, I am receiving 1 per turn after turn 50. I also received the warrior opportunity on turn 1, but without the gold I was only able to select the +5exp.

Many of the building and wonder text is missing...pretty much anything dealing with culture, happiness, or GP points. However the effects of the buildings still seem to work (monument is giving culture, for example).

My neighbor, Japan, had 2 swordsmen without having any iron connected.

My archer received an opportunity to upgrade to a chariot archer...however I hadn't even discovered animal husbandry yet. I probably wouldn't have encountered this if I wasn't receiving opportunities every turn, however.

On the plus side, I did see the Pyramids go around turn 55 and another wonder (can't remember which one) around turn 60. I stopped playing shortly after, though.
 
I can attest to both the numerous opportunities and the missing information in tooltips for buildings and wonders (when I completed Stonehenge it just said "Error!" where the info should be).

I'm noticing the small city sizes Txurce has mentioned elsewhere too.

There's something bugged with AI culture also (I think just in capitals) - some AIs have chosen Tradition and have monuments, but their borders aren't expanding at all, and their policies seem to be crawling.

Attached lua log - I don't think I have it set up quite right, though: there's not much stuff about the AI.
 

Attachments

have also found rediculous numbers of opportunities including the warrior op on turn 1. think the ai are getting strategic unit upgrades via them as have been offered the same several times without access to the relevant techs or resources.

as well as the ai being completely disinterested in growing or building new cities, also noticed ai exploring using workers. easy pickings for the strangely high barbarian density. didnt put on raging barbarians and yet had easily encountered 50-60 barbarians by turn 50. spawning of ancient ruins appears to be affected as well, saw 2 in adjacent squares however generally appear to less of them overall on the map.

building despcriptions arent showing. only food, gold, production and some science bonuses can be seen, everything else disappeared.
 
Hello, Downloaded and fired her up today and just wanted to mention a few observations that will hopefully aid in future work.
+ Opportunities for newly created units fire 100%.
+Wonders, at this stage Ancient, lack bonus text some however such as Hallicarnaseus are Kosher.
+I play on huge map, YNAEM, and am up to 27 barbarian camps in Africa. Quite a challenge lol
All in all looks like a great contribution to furthuring Civ 5 and look forward to corrections.
Cheers and thank you to you and your team for all the hard work.
p.s
I definetly misspelled Halicarnasuss LOL
 
Oh, set "DEBUG_TRIGGERS = false" in civup/triggers/T_Events.lua. I forgot to turn that off before releasing the update.

Well if I had known what a powerful word false would become I would have paid more attention on those multiple choice questions in school.:lol:
Thank you for making that quick recovery!
Cheers!:goodjob:
 
Ok so I started fresh, clean cache etc. Used IGE to spam buildings to save me time in testing.
*Stonehenge Error! No game info, bonuses etc.
*Brandenburg gates Error! No game info, bonuses etc.
I used these only as examples because in the civpedia they were lacking game info boxes
and I know from checking Vanilla that they both confer some form of bonus when constructed.

Setting the false trigger tag seems to have resolved the "Opportunities" spamming like promotions but has not resolved the wonders glitch.
No mods other than said IGE, verified game files via Steam:think:

Really sorry too be adding to your headaches, hope this info helps.:confused::badcomp:
Cheers!:cheers:
 
Well we are a quick one! Nice work Wonders are back in business.
Cheers!:goodjob:
 
In v151.4, Siam's capital should be getting 30 culture:

2 Lib. opener
4 Trad.opener
4 Monarchy
4 Monument
16 Stonehenge
? Palace

Instead the tooltip says it's getting 27, with only 2 from policies. Is something off, or am I adding it up wrong?
 
Is something off, or am I adding it up wrong?

Something is seriously off - I just had a peek at the AI with the Have Fun mod, and the AI is only getting a small fraction of the science, production and culture applied in the game. I've started another thread on the topic here.

Another bug is that no strategic resources are listed on the top of the screen.
 
Here it is. Keep in mind I had the Tradition opener and Wonder policies, as well as the Liberty opener. (This is Player 1 in a hotseat game).
 
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