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1700-2500 BC spawn overpowered

Discussion in 'Rhye's and Fall RAND' started by AnotherPacifist, Jun 16, 2010.

  1. AnotherPacifist

    AnotherPacifist Chieftain

    Joined:
    Sep 21, 2007
    Messages:
    4,878
    OK, so if you start 3000BC, you can't catch up in tech quick enough even if you found Hinduism and Buddhism, while if you start after 1000BC, all of the major religions will have been founded and you can't build good wonders in time, and barb spawns will eat you alive. It seems that 2000BC is the ideal spawning time because
    1. You get a lot more techs than you would otherwise be able to research and you will still be able to found some religions
    2. Lots more units means more huts
    3. With your initial units you can usually capture 1-2 early civs starting positions which will buoy your tech up quickly.

    It might help to give random promotions to starting units for the much later civs (e.g. after 1400 AD) because it's just impossible otherwise to conquer some cities.
     
  2. Brianung

    Brianung Chieftain

    Joined:
    Sep 2, 2007
    Messages:
    23
    Agreed. Greece is still too overpowered, though.
     
  3. nody

    nody Chieftain

    Joined:
    Nov 28, 2004
    Messages:
    1,168
    Location:
    Noviomagus, Batavia
    No way. They start without hunting, the weel and agriculture.

    At least in high and very high likeness, they are pretty much at the mercy of Rome and Carthage.
     
  4. Fierabras

    Fierabras Chieftain

    Joined:
    Dec 26, 2006
    Messages:
    1,114
    I think Brianung meant that the UP for Greece is overpowered on low likeness.
     

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