El Justo
Deity
cyprus has a rugged interior, especially in the north iirc.
I do recommend Getting rid of Be'er Sheva(which is in the middle of the desert) and putting in Eilat on the Red Sea. Aqaba would have to be moved a smidge, though.
That's exactly how I originally had them. Unfortunately, I could not get the boundaries correct no matter how much I toyed with the placement and culture. Instead of that nice wedge shape for Israel, I had Egypt extending into the Arabian peninsula and all kinds of chaos. Eventually I just deleted it and added Be'er Sheva. The Red Sea ends rather quickly at the southern end of the map so it's not a big problem.cyprus has a rugged interior, especially in the north iirc.
try a hill tile to two.
Also, I found a lot on Romania and Poland, although the Polish air force is kind of a mystery still. I have a copy of Combat Fleets of the World 1990, which has been a great resource for naval matters. It does get a lot of remarks from visitors who can't imagine what I would be doing with such a monsterous tome!
Like you, I'll probably have to combine them into some kind of brigade-size, which they surely would have had to do in wartime anyway.
I can give you a first feedback to that scenario.
. I'm sure there will be some city placement adjustments. I reason that they are so packed tightly, especially in central Europe, is because I'd really like to have normal artillery in this game. Bombarding artillery is one of my favorite features of Civ3 and I want to try as hard as possible to make it feasible. Otherwise it's all bore-snore Civ 2/4 style direct attacks. But here an open word: When you do playtesting with that map and the tons of preplaced units, in my eyes there will be a good change, that you soon will wish to reduce the number of the cities cause of the looong AI-turntimes.
I'm at 5700 units right now, with 553 cities. Trade only with the Airport flag in the capitals at this time. Personally, I don't mind long turn times. Especally, I don't mind watching the AI making his moves. I realize that game would be a lot more playable if I toned it all down, but I like the level of detail. I guess we'll see how it turns out. This game will most likely be decided in 5-10 long turns. In this way, I think Civ III will provide a fair prediction of the speed of operations. The rate of catastrophic destruction would have been unimaginably fast in such a conflict.Airbases: I meant to ask you if you moved all your forces off that occupied airbase and then back on, would it then destroy the aircraft?
Making invisible cities means I have to redo all that population work I did![]()
Per example in the screenshots above, nearly all cities are resource cities. Bombarding artillery is one of my favorite features of Civ3 and I want to try as hard as possible to make it feasible. Otherwise it's all bore-snore Civ 2/4 style direct attacks.
I don't think there's anyway around this!I'm at 5700 units right now, with 553 cities.
I realize that game would be a lot more playable if I toned it all down, but I like the level of detail.
I understand this very well.Also, if there are any PCX artists who would like to help, I have some very specific requests. I've been trying in this area but have zero artistic talent, and have already spent a lot of time attempting with no results. Suppose I just have to keep at it.
May be, some of the things you need are still existing.(don´t forget the walled cities)
Make sure, that the US-Airbase-Cities cannot reach size 2 or 3. The easiest way is, that the US cities for reaching size 2 or 3 need a building with the US-city-Resource in city-radius. The airbase-cities haven´t this resource in city radius.
This would be a good situation to try out tom2050 statements about barbarian arty.
Don´t forget the MUA (8192 units).

I loved "Red Storm Rising" and this might become the Civ equivalent.
I guess the ugly Firaxis units will be replaced in the process?
But the Luftwaffe pilots at Fliegerhorst Büchel wonder if they might receive reinforcements before the imminent Soviet attack?Baranovichi (I was there a lot of times) is a small town enough, so this one can be renamed to Brest - much more important western border city.Spoiler :![]()