19th and 20th Century mod

Okay, I guess it's again time to post a little peek of what's being done in the mod development.
This has been a big DLL version. I've added many minor and bigger comps and fixes. This has caused lots of testing and checking if everything works.
:crazyeye: I have no idea when the next version will be released. The school will consume big part of my time but I'll try to do as much as possible. :D
 
Okay, now I'm in the middle of updating the mod's graphics. I was examing my previous unique unit artstyles and began to think what should I do to them. So I desided to ask your opinion about it. Do you prefer a game without any unique unit artstyle, or should there be only few or mayby even all? Or should I make two version where the other has unique unit art style and the other doesn't?
 
Are there any scenarios that use this mod?

Well, IIRC veBear made an Earth map that comes with the mod. I'll try to release something in next few weeks and mayby add one or two scenarios, don't know yet how long it takes to finish the next version. I have been adding some new features but it's hard to stop when you get started. :D

EDIT: For the unit artstyletypes, I think it's best if I leave them out for the sake of time and players.
 
Okay, I guess it's time for an update what's going on.
This next version is taking little longer than I expected. I've been editing the TGA-files which takes long so I haven't had time to make those scenarios, sorry. :( Once I can get the religion icons work I'll run a test game to check that everything works and publish the next version. I'll start making the scenarios after that.
I have no idea how long this will take, but my goal is to release something before July.
 
Okay, during the test games I encountered a wierd CTD. I have no idea where it's coming, but I think I saw something similar in the better ai thread. Mayby they solved it. I need to look there...
But the good news is that the religion icons work properly and look great (thanks veBear). I've been thinking and decided to take the anarchism out. Instead, I planned adding something that represents the emperors of the early 19th century. I don't think they would fit in the dictatorship nor the monarchy. But I don't know what to call it, autocracy or even mayby absolutism. Do you have any ideas?
 
I quess that's it then. :D
I managed to capture and fix both crashes (yes, I found another) and there doesn't seem to be any more CTDs. But after playing those test games, I have a feeling that the mod might be slightly out of balance. :sad: I don't why I think so, I think I have to test more. When the release is approaching I find more and more things I need to change. :)
BTW, veBear do you possibly have some time to create a button for the absolutism? The ones you made were awesome.
 
I'm going on vacation and wont be back until 8th of july, so no button until then... but I can make it if you don't mind to wait for a short while :)

No need to hurry, take your time. ;)
Is there people who are willing to help me test the mod and become "beta testers"? It would be awesome to hear other people opinions before the "official" release. Post here or PM me if you're interested.
 
Just wondering, did you solve the oroblem you had with my scenario? If not, the problem is the CityList= tags I put in the worldbuilder file to have names that would fit better with their proposed founding. Just open the WBS file in Notepad++ and delete every CityList= line and it should work. These lines used to work with Vanilla and Warlords, but in BTS it looks like they were causing problems.

Thanks, I'm not sure if I did, but I'll check that after I get it work with all the updates.
 
Okay, now I managed to get it work. But that means from now on this mod must be installed to Program Files folder. For some reason it can't find scenarios from private maps if it's in My Documents. :confused: :dunno:
I also noticed I have forgotten to change the 18 civ limit. :blush:
veBear, I haven't tested your scenario yet if it works. But by looking the WB-file, it seems you want all players see the entier map, is that right? If yes, IMHO it would be better if you used "RevealMap" tag defined for each team. That would reduce the size of the scenario radically. But it's not that important and I can do it myself too. But just wanted you to know. ;)
Also when do you think you can do the absolutism icon?
 
Problem is that that would take a hell of a time to remove, but i could redo from scratch (no problem, actually).
Don't worry, I already did it! :D I love WBCleaner. It cut the file size in half. I fixed some things in it but could you do a final check if everything is as you wanted? I attached the changed version.

Depends, finding a good symbol to representent this is not easy. Any ideas? Maybe some kind of eagle?

EDIT:
Maybe this could be used.
I think an eagle is fine. But mayby make it simpler because it becomes kinda messy when it's resized to 20x20.
 

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