2.0 Discussion

I don't think I need to make a mod like the one I've described because I think its such a good description, someone who has a much better understanding of C++ than I, will probably produce it.
 
GarretSidzaka said:
With canada i wanted to focus on the hudson bay oil. but ill try to remember to throw on in alberta. (lemme guess, your canadian ;) )

it is so.

And why Hudson Bay? Alberta is where it's at. The proven oil reserves in Alberta is set at 180 gigabarrels, placing Canada second only to Saudi Arabia. [Unless the oil sands are not credited]
 
note to self: edit the map!

@Laurier
that is a sh!tload of oil! i forsee a huge battle between the rebels and the canadians through eastern washington into alberta! (or if canada makes friendly with rebels, then bush would push in through the dakotas and iowa)

@mode
i think your ideas have great merit for a sci-fi mod. but this one is trying to have more grounding in the modern era without much in the way of sci-fi flavor.
 
Hi,
Several days I don't talk much... Because I try to write the python method to randomly (not each turn) add International troops when a Civ has built the national project International Calling.
It goes better and better, but that's not yet done. Python is a furious snake, but I hope I'm stronger... :D
Some news soon.
 
Fabrysse said:
Hi,
Several days I don't talk much... Because I try to write the python method to randomly (not each turn) add International troops when a Civ has built the national project International Calling.
It goes better and better, but that's not yet done. Python is a furious snake, but I hope I'm stronger... :D
Some news soon.

dude! python was kicking my ass when i was trying to use it! my advice: try to find a mod that has the ability you want (or a similar one) and then look into it's code. good luck brotha
 
Python could function during the week-end : Jeckel helped me, thanks to him (see my previous message).

So, I come back with religions... ;)
If I understand everything, I think that our discussion about religions wasn't ended...

Here is what I purpose :

  • Religions become Ideologies (each civ have its ideology) :
    • Autonomism (for Zapatistas)
    • Internationalism (for Syndicalists)
    • Communism (for Cuba)
    • Imperialism (for USA)
    • Conservatism (for Canada)
    • Nationalism (for Mexico)
  • Improvements (we have to define them for each civ) :
    • Temple becomes "Office"
    • Monastery becomes "Conferences center"
    • Cathedral becomes "Institute"
    • Shrine becomes "International Organisation or Congress"
  • Units/Specialists :
    • Missionary becomes "Activist"
    • Priest becomes "Counsel"
    • Great Prophet becomes "Great Autor"

What do you think about that ?
 
Fabrysse said:
Python could function during the week-end : Jeckel helped me, thanks to him (see my previous message).

So, I come back with religions... ;)
If I understand everything, I think that our discussion about religions wasn't ended...

Here is what I purpose :
  • Religions become Ideologies (each civ have its ideology) :
    • Autonomism (for Zapatistas)
    • Internationalism (for Syndicalists)
    • Communism (for Cuba)
    • Imperialism (for USA)
    • Conservatism (for Canada)
    • Nationalism (for Mexico)
  • Improvements (we have to define them for each civ) :
    • Temple becomes "Office"
    • Monastery becomes "Conferences center"
    • Cathedral becomes "Institute"
    • Shrine becomes "International Organisation or Congress"
  • Units/Specialists :
    • Missionary becomes "Activist"
    • Priest becomes "Counsel"
    • Great Prophet becomes "Great Autor"
What do you think about that ?

yer a genius! thank you fabrysse!! now i have some homework to do YAY :goodjob:
 
Genius, genius... hum If it's right, it isn't enough known ! :lol:

If you agree, I will look for specific names of "office", "conferences center", "intitute" and "international organisation/congress" for each civ...
I'll post a purpose when it's done.
 
hello GarretSidzaka
thank you for making my favourite mod!
when will you release a playable warlords version?
keep on fighting!
;)
 
Jaythekiller said:
when will you release a playable warlords version?

You're on the developpers forum for the version 2 of the mod.
Exactly when will it be done... I don't know. But you know, Garret never sleeps so it could be really soon. ;)
 
Fabrysse said:
You're on the developpers forum for the version 2 of the mod.
Exactly when will it be done... I don't know. But you know, Garret never sleeps so it could be really soon. ;)

I do actually sleep. The problem is: When do I stop playing Rome: Total War Barbarian Invasion?!? Long Live the Allemanni!:king:
 
Update!

Ok, the ideologies as "religions" is coming along nicely! Instead of missionaries, we have "activists", so i went ahead and used my crappy 2D graphics skillz to reskin the modern scientist and the modern worker to be our ideologues!

There are the communist, anarchist, and capitalist activists.

download here

Spoiler :
activists.jpg
 
GarretSidzaka said:
Update!

There are the communist, anarchist, and capitalist activists.

download here

Spoiler :
activists.jpg

I don't like the way that anarchist is looking at those sheep.

Is there going to be an ideology victory now? Perhaps I've missed an area where it's discussed, but is ideology just taking over the XP and culture and money boosts that religion provides with some civics and buildings? Could perhaps be interesting if ideologues could be hidden with a special unit in order to spread ideology in your enemy's city. And then impose a suitable penalty on a city that holds the enemy's ideology (less money, trade routes, culture, production). But then if you saw an ideologue coming, it would be important to destroy him / her, so a cover unit (and / or unit upgrade would make the paranoia of a hiding ideologue more interesting). Perhaps if there were some way to measure ideology in a city, so that there could be only one dominant one, and each ideologue could work to tip the scales. Guess all depends on how important you want the ideology element to be in the game.
 
Back
Top Bottom