2.0 Discussion

yes, you bring up some interesting points (and no, the anarchist isnt looking at the sheep, he just finished up with the pig :p )

i have a collegue who thinks i should add a non-combat victory (besides diplomatic) so im thinking on using the cultural victory mechanic as a way to do this. and you ideas above outline where i think i could go.

anybody else have some thoughts.
 
Sorry... (playing Warlords too late for 2 nights and not stopped working every morning ! :crazyeye: )
So, in the thread I linked, in the first post, you see, the green subtitle ViSa Modpack Additions/Changes

Then, if you click on "show", you have that :
* 37 buildings , not including unique buildings
* over 40 nations
* 200+ unique units and classes
* dale mod componants v 1.03
* religious victory
* partisan mod
* airforce mod
* mercenaries mod - disabled for now
* tech leak mod - totally re-wrote for ViSa
* 2 extra civic catagories and 2 more civics to each civic catagory
* Most of gir's mod componants
* Dead Civ Scoreboard Mod
* Enhanced Culture Conquest
* Enhanced Tech Conquest
* Not Just Another Game Clock Mod
* Unit Allegiance Mod
* Unit Statistics Mod
* PlotlistEnhancement Mod

I didn't find discussion about that. But I purpose to have a look at these python files and try to find the method used. If we can't find it, we will ask Amra how he did...
No ?
 
I think the activist is a great idea, now all we need to do is skin them for each ideology.

Also, what else could use help?

I'm very glad to be a part of this.
 
I'm back ! I was offline yesterday...

  1. I had a idea that I could python if you agree. In a revolutionary moment (we discussed about that in political thread), it could have some gangs that use the situation to try to had chaos to chaos and take profit. OK. So, I purpose that we had a percent chance (50 % ?...), when a city is taken by a Civ that barbarians appear at the side of the city. So barbarian could be renamed "gangs" or something like that (why not have an other flag...). They could have specific units (view "bad persons" MOD), etc, etc... I can python the event. We won't have any problem with new units and flag. What do you think about the idea ?
  2. Python again : It's ok with what I purposed few days ago : randomly adding some international troops when a player has built a specific National Project (that I called "International calling", but it can be renamed in xml files. It now runs with Warlords.
  3. Always python : As you asked me Garret, I found the way to have the "Dawn of man" screen at the beginning of a scenario game. But I couldn't really test it yet. I would need the most recent version of the developping files, and the map if it's ok. Garret, could you send that to me by mail, or tell me where to download ?
  4. About religious victory : I couldn't download the MOD I told you. I'll try again, and if you want me to, I agree with looking for the method to do it...


EDIT : Here is the "Bad persons" MOD : http://forums.civfanatics.com/showthread.php?t=164671
 
Fabrysse said:
OK. So, I purpose that we had a percent chance (50 % ?...), when a city is taken by a Civ that barbarians appear at the side of the city. So barbarian could be renamed "gangs" or something like that (why not have an other flag...
this is what i had dreamed of when first creating the scenario. but could you make it the "protesters" unit (sorta like partisans in civ2) and every conquer adds 1-3 to civ that just got conquered.


Python again : It's ok with what I purposed few days ago : randomly adding some international troops when a player has built a specific National Project (that I called "International calling", but it can be renamed in xml files. It now runs with Warlords.
you are a god of some sort, i am certain... :worship:

edit: i will get on that unit soon too.

Always python : As you asked me Garret, I found the way to have the "Dawn of man" screen at the beginning of a scenario game. But I couldn't really test it yet. I would need the most recent version of the developping files, and the map if it's ok. Garret, could you send that to me by mail, or tell me where to download ?
About religious victory : I couldn't download the MOD I told you. I'll try again, and if you want me to, I agree with looking for the method to do it...
thanks for finding the way to do the python on dawn of man. im gonna start on the map tomarow, with populating it. this should take me hopefully a week (maybe less coz i done it once already). i might make a new thread about it when i start to get international feedback.

religious victory: i PM'd Amra, and am still waiting for reply...

when i get my homework done, we can swap files and get on a messenger (i have msn with webcam)

:worship: :worship: :worship:
 
GarretSidzaka said:
this is what i had dreamed of when first creating the scenario. but could you make it the "protesters" unit (sorta like partisans in civ2) and every conquer adds 1-3 to civ that just got conquered.

I can't remember (civ 2 is not yesterday...). On conquering a city, their was a random 1-3 partisans (that were units of the civilization that lost the city) that appeared ? Partisans were not barbarians ?


religious victory: i PM'd Amra, and am still waiting for reply...

I just found that : http://forums.civfanatics.com/showthread.php?t=144052. I'm going to read all thread now and try to have more informations... I'll tell you what I find.

EDIT : Hey !!! It's just an XML modification !! Have a look here : http://forums.civfanatics.com/showthread.php?t=142266

i have msn with webcam
Not me. And I can't have it at work. :(
And at home I can't connect internet (I have an old modem and no ADSL possibility at the time... :mad: ). That's why I purpose mailing or downloading... And that's why I'm offline every night and every week-end :sad:


PS : No god, no master ! Anarchy ! :goodjob:
 
for reference
Code:
<VictoryInfo>
	<Type>VICTORY_RELIGIOUS</Type>
	<Description>Religious Victory</Description>
	<Civilopedia>TXT_KEY_VICTORY_DIPLOMATIC_PEDIA</Civilopedia>
	<bTargetScore>0</bTargetScore>
	<bEndScore>0</bEndScore>
	<bConquest>0</bConquest>
	<bDiploVote>0</bDiploVote>
	<bPermanent>0</bPermanent>
	<iPopulationPercentLead>0</iPopulationPercentLead>
	<iLandPercent>0</iLandPercent>
	<iMinLandPercent>0</iMinLandPercent>
	<iReligionPercent>51</iReligionPercent>
	<CityCulture>NONE</CityCulture>
	<iNumCultureCities>0</iNumCultureCities>
	<iTotalCultureRatio>0</iTotalCultureRatio>
	<VictoryMovie></VictoryMovie>
</VictoryInfo>
 
no god, no master (except for you and your holy pythons)
ok ok, im done with that one now

let's connect soon on a messenger then and just type chat, or we can connect on the civfanatics java chat applet. but not right now, i have to get something to bring to the table.

sidenote: asioasioasio (creator of WW2:1939) saw the activist unit, and now wants one for his campaign specially created. should take a half hour at most.
 
Something else... About Great Prophets, I read on http://www.civfanatics.com/civ4/info/ :
Great Prophet (Emphasis on Religion)
  1. Has the potential to trigger a Golden Age. Requires two Great People for the first GA.
  2. May join a city and produce +2 hammers and +5 gold per turn.
  3. May build one Shrine/per religion, in the city of the founded religion.
  4. Can discover a Religious-Related Technology
This last line means that we should have, in Second Revolution :
in XML files : some Religious-Related Technologies;
in fact viewed by players : some Ideologistic-Related Technologies....
 
Jaythekiller said:
Sorry but what percentage of work is done?
give us a release date,please
will it works with patch released in a few days?

it is on it's way is all i can say. there is a lot of work to do, and only a few people doing it. but we're getting there. dont worry, i will make sure to announce the beta in these treads and get the process moving along. :)
 
Bigtime Update!!!

Ideologies

Spoiler :
ideologies.jpg



I did the ideologies and they seem to be bug-free. In the next few days, I plan on making the building files, so if you have suggestions, now is the time.

Please help with the Game Texts!!
 
GarretSidzaka on 09/29/2006 said:
Source : http://forums.civfanatics.com/showthread.php?t=185943&page=5#99

things i would like to add (SDK style):
Cruise Missiles
Sniper mod
Unit Auto Spawn (of various types)
"Dawn of Man" mod =>I think it's done, but I have to test....
Mercenaries Mod (maybe)
Tech Conquest

What do you want exactly (give me links if there are) ? Explain me what you want to had, and i'll try to...
 
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