2.0 Discussion

LOL that would be cool!!

the t-62 i may be able to graft onto an animation. and the t-80 needs scaling. the upgrade paths i would be happy to look at, i can't remember what i put in. I was told about the leopard tank when the model came out, and it is a definate for the next expansion.
 
How about adding the Mongol Camp to the game as a unit (except make it spawn modern troops, of course)? Guerilla movements have used such things in the past. I searched through the Genghis Khan XML and didn't find how it works though. Anyone have an idea?
 
im pretty sure that it needs SDK work to get right. i dont have the powers needed to edit the SDK (i want to go back to college ;) )

I have some plans for the SDK work, but i'm gonna have to ask Dale about it.
 
Here's another interesting idea. Since the ideaologies are very closely-tied to political systems, why not give special bonuses to cities that have their buildings? I was thinking along these lines:

Neo-Liberal Branch: Increased Wealth in the City.
Conservative Branch: Decreased Upkeep in the City.
Nationalist Branch: Increased happiness (even more than the other branches and squats) in the City.
Autonomist Squat: Increased Defense in the City
Communist Squat: Increased food in the City.
Anarchist Squat: Free experience for units trained in the city.
 
Yes@!!

I plan on making the ideologies much more distinct with the next version! I want to expand on the buildings, bonuses, missionaries (imagine if they had combat bonuses!), and "ideology" civics.
 
Yes@!!

I plan on making the ideologies much more distinct with the next version! I want to expand on the buildings, bonuses, missionaries (imagine if they had combat bonuses!), and "ideology" civics.

While on the subject of civics, I've noticed that your leaderhead XMLs list their favorite civics as ones from the default game, not unique to this mod. You may want to fix that.
 
Communism :

Communism2R.png
 
cool bro, it has to show up in the 17X17 pixel scaling. you could even test the icons by scaling them down now, and seeing if you can still more or less make it out.
 
OK ! I have concept for conservatism and anarchism now. I wonder if I will end up with wath I see !

By the way, the communist icon is based on communist party from metapraguian area (in other word from Hroch's country).
 
1. I'm thinking that there will be again, two branches of units. America, mexico, and canada will share the same base units, as well as Cuba, Zapatista and Rebel.

2. Although i want 2 UU's per civ. and we need to have a Unique building for each.

3. I also want 2 units per military row techs.

4. There are alot of new graphics out in the C&C forum, and i also plan on doing the infantry units myself, by hand.

5. Question: should any of the UU's (like america's) be allowed to be air units, or even sea units? or should all the UU's be ground?
 
Here's an idea. How about a technical unit?

Since I notice that sometimes in this mod, players can have their oil resources disabled, preventing them from building armored units, I figure that this could serve as kind of a plugger/redneck armored unit, weaker overall than others, but able to be built without resources vital to others, since it's just a gun and maybe extra armor welded onto a salvaged civillian pickup truck.

Somebody on these boards is taking vehicle requests, so it might be worth asking for.
 
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