save attached at the bottom of this post
Preflight check: filename was 11-gram something, this is 2.0gram

Re trades: we are paying 25gpt for the next 10 turns so barbslinger will have to pull in the allies, I wont be able to do so.
cities look good, not much to do. Move an archer N from Beijing and Sugar. Move warrior out of Xinjian to Sugar to help with unhappiness. Switch Horses and Oasis to spearmen.
IBT: Beijing barracks -> archer; Oasis spearman -> archer; Xinjian barracks -> spear; Hangchow barracks -> archer
We are known to the world as the Pathetic Chinese in regards to size

Iroquois and the Hittites are behind us. Inca out of the top 10.
T1: 975BC Oasis spear to Beijing; 2 Beijing Archers N; other archers start gather N of Horses. Gonna go climb a mountain. Currack admires the American coastline. Worker moves south of Xinjian. Stop growth in Shanghai and slow down in Horses so I dont have to worry about a lux tax. Shanghai can do 6spt after corruption.
IBT: Shanghai archer -> archer; Sugar archer -> archer; Sugars culture expands.
T2: 950BC MM Xinjian off irrigated plain onto mined hill to shave 3T off spear build.
IBT: Horses spear -> archer (MM to get in 4T vs 5T, slowing growth after an irrigated plain was finished)
T3: 925BC Move spearman in Beijing to cover dyes; stack N of horses is 11 archers and 1 spear; an archer MPs in Beijing. An irrigated desert square near sugar would be nice as we could get that city up to 6spt as well. Happiness there is pretty non-existent for some reason (4 contents, 0 smiles)
IBT: America declares war on the Iroquois!
T4: 900BC Sniffing for a deal with America vs the Iroquois but nothing looks good (plus wed trash our rep.) Spend 39g (basically our entire treasury) to build an embassy with the Iroquois. They have iron and horses and are 1T from completing the Great Wall. They also have 1350g (well, now we know were all our gold is at

); They have dogcrap units though with 3 spears, 1 warrior and 1 settler. No good deals there either as I cant by Monarchy nor Construction from them in an alliance

They will give me 126 gold for 8gpt

guess Moonsingers trick aint worth it right now.
Extort 13g from the Inca

Declare war on Inca

Move SoD onto mountain. Fortify spear on the dyes. MM Oasis off irrigated wheat FP onto mined desert (shave 1T off archer build and slow down growth)
IBT: Maya ask that our rowboat get out of his waters, sure thing big ears; Inca move some troops around but not much is threatening (workers hide, spears move down for pillaging, 2 galleys appear from Ollantaytambooboo and sail south near Beijing.
Beijing archer -> archer; Iroquois complete Great Wall; Aztecs build an embassy in Beijing
T5: 875BC Beijing archer stands on hill to prevent Inca from landing there.
Attack on Tiwasomething: (all vet archers): archer kills vet spear (2/4); archer kills vet spear (3/4); archer dies to spear (3/4); archer dies to spear (2/3); archer dies to spear and promotes in (3/4); archer redlines but wins 3 straight and kills spear; archer redlines but dies to spear and promotes it (2/5); archer kills 2/3 spear; archer redlines but dies to that damn elite spear (1/5); archer kills warrior (2/4); archer redlines but kills that damn 1/5 spear capturing the town and 2 settlers, drawing 4 resistors. Hows that for friggin RNG? Imagine attacking that damn hill town.
Move spearman into town. There are 3 units (1 warrior, 1 spear, and 1 archer) due S of town; there is 1 horseman 2 NE from town which can strike via a roaded jungle. Send 3 of the newly captured workers to decoy the attackers, hoping to let the defenders get into town next turn.
MM between Oasis and Hangchow so we get the archer from Oasis in 1T (loose 3 food but thats ok)
IBT: Spearman defends against archer attacking across the river and promotes; 1 Inca galleys turn around; lose 1 decoy worker; Shanghai archer -> archer; Sugar archer -> archer; Oasis archer -> archer; Palace gets a front door.
T6: 850BC Archers move N from Sugar and Oasis; MM between Horses and Shanghai to get Shanghai to 7spt; MM between Oasis and Hangchow to get Hangs archer in 2T vs 3T; hire a taxman in Sugar due to 1 unhappy face. 1 decoy worker near Tiwanaku moves N to try to see where the horses are located. He doesnt find the horses but does see another horseman.
IBT: Maya declare war on the Americans; Inca horseman kills an exposed archer (2/4); both decoy workers are captured; 3 resistors are quelled and the town riots; Horses archer -> archer
T7: 825BC Archer kills 2/4 horse; Move all archers out of Tiwanaku to the mountain due to flip risk (riot); rotate some units and MM some tiles; no real opportunities to attack atm
IBT: The exposed archer dies after killing 1 warrior; Tiwanaku flips (crap) costing us the elite spear; Xinjian spear -> spear; Hangchow archer -> archer
T8: 800BC Well, that flip stinks. All those archers are wounded so I move them south to get back to Horses. Vet archer kills a horseman protecting a worker; worker sent out as a decoy to see what sort of reinforcements are coming (just warriors and spears

)vet archer kills spear protecting 2/5 warrior; Ada (reg warrior) kills the 2/5 warrior and promotes to vet (2/4).
Inca are willing to sign peace for 8g and 4gpt

I thought we were the ones hurting in this war. They do not have horses so Im gonna start building some hoping we can get an advantage here. I switch Shanghai, Oasis, Horses and Beijing from archers to horseman (total of 3 due in 3T, 4th due in 5T). Some starving is going on in Oasis and Beijing but theyll survive. MM Sneakville to get spear in 1T.
IBT: Ada (2/4 warrior) is killed by a warrior; archer that killed the Inca (hopefully) last horseman defends against 1 warrior but dies to the 2nd.
Sneakville spear -> spear (dont have to MM to prevent starving since an irrigated plain comes online)
T9: 775BC vet archer dies against vet spear going to pillage our horse tile (1/4); reg archer finishes the spear off and promotes; whats left of our SoD returns to horses; move spear from Sneakville over to Shanghai; archer from Shanghai kills spear protecting 1/3 warrior and promotes (3/5); wake spear in Shanghai and have him kill the 1/3 warrior
We can almost get construction from the Inca for Peace but not yet. We can get Philosophy but thats not very helpful.
IBT: Spear near Shanghai dies to archer (1/3); Beijing horseman -> horseman; Sugar archer -> archer; Americans are building Hanging Gardens; Iroquois finish GLight; Inca move a lot of spears and warriors into our territory
T10: 750BC Archer SoD heals in Horses. MM between Oasis and Hangchow to speed archer build in Hangchow. Vet archer kills redlined archer; the spear protecting the dyes moves over to protect the archer (sick of this tit for tat); rotate archers in Beijing and Sugar up to Shanghai. Fortify Beijing horseman in Shanghai (dont want to expose him)
Our gpt is up to +31gpt due to some deals expiring. Next player definitely should look at buying construction. We can get it from the Inca in a peace deal but I think they are fairly broken, despite how it looks. They are down to spears and warriors mostly. With all those spears out, hopefully the cities wont be so full.
Definitely disappointing with that early flip which meant 5 archers lost for nothing. However, imho, press on. With the horse builds coming and the lousy units the inca are producing, we should be able to turn the tide very soon.
MM Beijing next turn to get the horse in 4T and to prevent starving.