You need such a thread, and since sourceforge server is rather slow I had time to read change notes (and to write this
), so my picks without even playing it:
First you should fix the change notes at "Global change of the Cavalry system" I guess the entry should be "All unitclasses (Chariot, Companion, Knight, cuirassier and cavalry) linked to the new unitcombat_mounted_heavy now have 2 moves only, unlike the Keshik, the Ansar Warrior, the Conquistador and the Cossack" and not unless.
Anyway, "Nerfed down Representation somewhat (+2 research per specialist, as there are now more civics that give boni to specialists)".
I know this was in some thread but especially if you nerfed it already by adding other bonuses (which lowers its importance) you even nerfed the civic itself also? I really hope its not because of Pyramids, as not everyone can build it first.
I think the main reason why people use(d?) Representation is that gold rushing is nerfed.
"Update: Hindu temple gives a -2 health with cow, as the smoke house gives a +1."
Now that you already moved most of the bonuses to buildings and not raw resources, then I think prohibiting the construction of certain buildings under certain state religions would be more realistic. After all Hindus can be unhappy by others eating cow, but they cant say much about it if the government thinks otherwise. So for example in this case it could be instead: "Hindu temple gives a -1 health with cow, and you cant build the smoke house if your state religion is Hinduism". So its -1 having Hinduism in city under Hinduism, 0 under other religions.
Although the ideal solution IMO (and most realistic) would be if under certain state religions you could not utilize certain resources (cant build buildings to use it). And if its not your state religion, but you have it in the city, utilizing said resource should generate unhappiness. I always wondered how exactly can the presence of a food type that the population does not consume lower the overall health level compared to just not having said food resource available?
Oh, and no offense but you REALLY need a new website design.

First you should fix the change notes at "Global change of the Cavalry system" I guess the entry should be "All unitclasses (Chariot, Companion, Knight, cuirassier and cavalry) linked to the new unitcombat_mounted_heavy now have 2 moves only, unlike the Keshik, the Ansar Warrior, the Conquistador and the Cossack" and not unless.
Anyway, "Nerfed down Representation somewhat (+2 research per specialist, as there are now more civics that give boni to specialists)".
I know this was in some thread but especially if you nerfed it already by adding other bonuses (which lowers its importance) you even nerfed the civic itself also? I really hope its not because of Pyramids, as not everyone can build it first.

"Update: Hindu temple gives a -2 health with cow, as the smoke house gives a +1."
Now that you already moved most of the bonuses to buildings and not raw resources, then I think prohibiting the construction of certain buildings under certain state religions would be more realistic. After all Hindus can be unhappy by others eating cow, but they cant say much about it if the government thinks otherwise. So for example in this case it could be instead: "Hindu temple gives a -1 health with cow, and you cant build the smoke house if your state religion is Hinduism". So its -1 having Hinduism in city under Hinduism, 0 under other religions.
Although the ideal solution IMO (and most realistic) would be if under certain state religions you could not utilize certain resources (cant build buildings to use it). And if its not your state religion, but you have it in the city, utilizing said resource should generate unhappiness. I always wondered how exactly can the presence of a food type that the population does not consume lower the overall health level compared to just not having said food resource available?
Oh, and no offense but you REALLY need a new website design.
