Voting Instructions
Players, please cast your votes in the poll above. Vote "Yea" for every proposal you'd be okay with if it were implemented. Vote "Nay" if you'd be okay if these proposals weren't implemented. You can vote for any number of options.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 2, Proposal 20
Discussion Thread: (2-20) Proposal: Buff Manufactory
Proposer: @balparmak
Sponsor: @balparmak
Proposal Details
The Manufactory doesn't scale as good as mines, and remains the weakest GPTI in my opinion.
Proposal: Manufactory should benefit from boosts given by buildings and policies to Mines, so it gains:
- +2
from Forge and Siege Workshop (note: if (2-08) Reduce Mine Yields Proposals pass, the Manufactory gains the same yield as a Mine would),
- +1
and +1
from Ostrog,
- +2
and +1
from Entrepreneurship policy,
- +3
from Five Year Plan tenet.
VP Congress: Session 2, Proposal 20a
Discussion Thread: (2-20a) Counterproposal: Improvement Adjacency - Manufactory counts as all types
Proposer: @Stalker0
Sponsor: @axatin
Proposal Details
Proposal: For all improvements that have adjacency bonuses (farms, lumber mills, logging camps, certain UIs), the Manufactory counts for the purpose of adjacency. So for example, 2 farms next to a manufactory would count as a "farm triangle" and get their extra food.
Rationale: We have often talked about ways to beef up the manufactory but just adding "more yields" adds straight yield bloat and isn't very interesting. Adjacency is a fun mechanic, and with this it allows players a new puzzle to try and optimize terrain, and creates fun synergies with certain UIs as well.
Players, please cast your votes in the poll above. Vote "Yea" for every proposal you'd be okay with if it were implemented. Vote "Nay" if you'd be okay if these proposals weren't implemented. You can vote for any number of options.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 2, Proposal 20
Discussion Thread: (2-20) Proposal: Buff Manufactory
Proposer: @balparmak
Sponsor: @balparmak
Proposal Details
The Manufactory doesn't scale as good as mines, and remains the weakest GPTI in my opinion.
Proposal: Manufactory should benefit from boosts given by buildings and policies to Mines, so it gains:
- +2

- +1


- +2


- +3

VP Congress: Session 2, Proposal 20a
Discussion Thread: (2-20a) Counterproposal: Improvement Adjacency - Manufactory counts as all types
Proposer: @Stalker0
Sponsor: @axatin
Proposal Details
Proposal: For all improvements that have adjacency bonuses (farms, lumber mills, logging camps, certain UIs), the Manufactory counts for the purpose of adjacency. So for example, 2 farms next to a manufactory would count as a "farm triangle" and get their extra food.
Rationale: We have often talked about ways to beef up the manufactory but just adding "more yields" adds straight yield bloat and isn't very interesting. Adjacency is a fun mechanic, and with this it allows players a new puzzle to try and optimize terrain, and creates fun synergies with certain UIs as well.
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