Sahkuhnder
Delusions of grandeur
Commander Bello said:Complete BS.
The programming company (Firaxis) and the distributing company (Take2) typically have a contract, including the delivery date. If one of the parties is to change this contract, the other one has to agree. Period.
So, Firaxis accepted the shift of the release date. Furthermore, it was shifted by just 14 days. And this was half a year ago.
If this 14 days did cause that much problems, time would have been more than sufficient to fix the issues resulting from the shift.
The problems obviously are caused by other reasons.
As it has been reported that the late game never was really tested by humans, but was tested "by extrapolation", this simply means they didn't meet their own schedules.
If they really would have had a running build after six months already (what I doubt) than they have a severe management problem.
Don't try to excuse Firaxis at all costs. They - once again - have proven to face severe problems in managing projects of this size. Almost the same story as with Civ3 and its expansions.
Repeated for emphasis:
sahkuhnder said:How would you like to be a Firaxis programmer and suddenly have your project due date moved up at the last moment?
That's not even the worst of it. Because the product was rushed by Take-2 before it was ready everyone now blames Firaxis for the problem!
Not the boss, but a programmer. Just a grunt doing his day to day job. As in it would be frustrating to work hard on your project, with a due-date already rushed in order to catch the Christmas season sales, and then have that due date moved up by two more weeks.
Now imagine that same normal-Joe programmer listening to everyone slam your product and call you as black_mischief did a "C-minus level development team". How would you feel?
I pointed out that the regular guys that actually do the coding aren't the bosses that make decisions like release dates or corporate sales.
Just me expressing empathy for the actual guys that made IMHO a very enjoyable game.
