2 Wonders with same attributes

Takeo

Shogun
Joined
Dec 3, 2002
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824
Location
Kentucky
Was wondering if anyone has experience with two or more wonders in their mod having the same attributes and if it causes any unforeseen problems? For instance, having two wonders that give 'barracks in all cities' and then the same civ happens to build both wonders. Will barracks being put there twice cause a problem?
 
Takeo... Yes, having two Wonders that are flagged to do the same thing can cause problems.

Wonders are programed to be Separate, Special, One of Kind Additions.

In my experience, the programing for Wonders may not "understand" and You can have problems if you try to place two Wonders that are the same or in other words, Duplicate Wonders.

If you have Two different Wonders and flag both to do the same thing, it can cause problems even if each Wonder does something different as well as the same thing. This depends on the importance of what the Wonder is intended to accomplish... Programing.

You can get away with having two Wonders do some things the same provided the Wonders are not duplicates of an exclusive Wonder that is intended to be the only Wonder that accomplishes what it is intended to do. Good Luck understanding the programing concerning this.

If a Civ builds two Wonders that place a Barracks in every city, it will not duplicate the Barracks but if the Civ lost the 1st Wonder, they will still have a Barracks in every city due to the 2nd Wonder that also places a Barracks in every city.

You can have Wonders do some minor things the same and get away with it but in general, if you want to be safe, keep Wonders separate and one of a kind.

...As it has been said : "there can be only one" and again, Good Luck understanding the programing for Attributes you can and cannot duplicate with Wonders :)
 
Thanks for the info!

What if I have 2 wonders that gain the same building, but they have been set up to be exclusive to two different cultures? But then I would probably end up with problems if one civ captured both wonders, right?:crazyeye:
 
Thanks for the info!

What if I have 2 wonders that gain the same building, but they have been set up to be exclusive to two different cultures? But then I would probably end up with problems if one civ captured both wonders, right?:crazyeye:

You could have the wonder set to become obsolete with a certain tech that that civ(s) has.
 
You could have the wonder set to become obsolete with a certain tech that that civ(s) has.

That's true! I actually knew that, but had forgotten.

In CCM there are multiple religious wonders that gain the same religious communities, but I haven't heard of any problems there.
 
Was wondering...
Oh the joy of (unintended) puns.

I made Leo's (great wonder) become obsolete with Steel, and Steel allows the small wonder of the Assembly Line.
Same for the Statue of Liberty, which acts like a colossus, but this is obsolete by that time.

I understood that wonders that double your strength vs Barbs don't add up. Not sure about wonders that add one commerce for example. Would need to test that.
 
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