Blue Monkey
Archon Without Portfolio
What Steph suggests 2 posts above is the most straightforward way. & is already known to work. You'll often see this referred to as "era zero" techs in threads.
No... There should be one if Firaxis was really good at game design and programming.There must be some way to stop civs from advancing...
Because Firaxis programmed it so. A tech which is civ specific (ie requires a non-era tech) is required for era advancement only for the civ that can research it.Bugger. I haven't tested this but I thought you would be able to stop era advancement by having a tech at the end of each era that is required for advancement but that in turn requires an era none tech that no one has. Why doesn't this work?
Eg. Era none Tech 1 (no civ is given this) --- required for ---> First Era Tech that is needed to advance to next era.
I'm sure your right Steph, but I can't see why this doesn't work.
Nick
Bugger. Bugger, bugger, bugger... oh well I guess making tech that takes 999 turns to rsearch and having a 999 max research time is the best option. Or does that not work either?
I guess you could group the more "similar" ones together into the same "group", just with different eras. For example, Dwarfs, Humans and Elves should be able to have similar pop heads in a fantasy scenario![]()
They can, but as soon as another civ from another era takes one of your cities, they'll use different pop heads for "your" citizens.