20 Culture groups! (but way less techs)

Oh God that's complicated...

Well one would have to deal with that?

EDIT: Crosspost

There must be some way to stop civs from advancing...
 
Bugger. I haven't tested this but I thought you would be able to stop era advancement by having a tech at the end of each era that is required for advancement but that in turn requires an era none tech that no one has. Why doesn't this work?

Eg. Era none Tech 1 (no civ is given this) --- required for ---> First Era Tech that is needed to advance to next era.

I'm sure your right Steph, but I can't see why this doesn't work.

Nick
 
Bugger. I haven't tested this but I thought you would be able to stop era advancement by having a tech at the end of each era that is required for advancement but that in turn requires an era none tech that no one has. Why doesn't this work?

Eg. Era none Tech 1 (no civ is given this) --- required for ---> First Era Tech that is needed to advance to next era.

I'm sure your right Steph, but I can't see why this doesn't work.
Nick
Because Firaxis programmed it so. A tech which is civ specific (ie requires a non-era tech) is required for era advancement only for the civ that can research it.

Imagine if you make a scenario where the Egyptians, and only them have "Pyramid buildings", and the tech is required for advancement (you don't want Egyptians to move to era 2 if they didn't discover that). Then no other civ could move to era 2!
Instead, Firaxis made the choice that the techs is a requirement only for Egypt, as the other civilizations can't see it.
 
Bugger. Bugger, bugger, bugger... oh well I guess making tech that takes 999 turns to rsearch and having a 999 max research time is the best option. Or does that not work either?

You'll have to play around with the tech rate, though, to make sure the other techs balance up!
 
I guess you could group the more "similar" ones together into the same "group", just with different eras. For example, Dwarfs, Humans and Elves should be able to have similar pop heads in a fantasy scenario :)
 
I guess you could group the more "similar" ones together into the same "group", just with different eras. For example, Dwarfs, Humans and Elves should be able to have similar pop heads in a fantasy scenario :)

I've never looked at how pop-heads work. Are they determined in a different way than city graphics? I was hoping that they could be differentiated into more culture groups along with the city graphics.
 
They can, but as soon as another civ from another era takes one of your cities, they'll use different pop heads for "your" citizens.

Oh yes that's right. Sorry. It's late and I had forgotten you mentioned that irritating problem.
 
It seems that in C3C, if a civ has NONE selected for it's culture group, it simply shows a static image of the Civ Leaders flc (or it could be the Art/Advisors/**_all graphic) for the city graphic on the screen. This is another potential way to have 31 different city graphics for every civ on the map, and this would alleviate all the problems of the tech eras, although their are for sure some downsides to doing it this way, as well as the problem of your city graphic not being able to change as it grows from town/city/metro... I'd have to test some to figure out what they all the problems may be, or even what graphic it uses.

Of course, if it does use the Art/Advisors/**_all graphic, then as era changes, you could have the city graphic change this way.

Tom
 
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