Disgustipated
Deity
Hmm, not sure why America and I believe Saladin is beating me in tech and civics this game. I did conquer less than usual, but with the medium sized Earth map I had plenty of room to expand. But America does have as many cities as mine, so that may why.
America my friend, who I also had open borders with brought a whole bunchy of units into my territory. Unsurprisingly they attacked as soon as the declaration of friendship expired. They actually managed to pillage 2 of my districts, but posed no threat to my cities themselves. I lost a lot of turns rebuilding those districts. I didn't have walls up initially because it was an interior city. My mistake there.
I could if I wanted to declare on America and take several of his cities, but I am trying to keep friendly with everyone. I only attacked the Aztecs during the first age, and not since. If they declare on me again, I will be prepared this time since I have an army built this time. Before I only had archers/crossbowman, not enough to take cities with.
As for combat AI, looks the same to me. Taking out the Aztecs was very easy, I hit them before they had walls. The only way the AI will have any chance is if the devs program the AI to build ranged archer units and keep them in the cities and program them to actually attack. If they can program the AI to put one archer/crossbowman/field artillery/machine gun in each of their cities and keep them there, and fire upon any units in range, this will be a marked improvement. Of course they still wouldn't be able to take cities. My idea for this is to program the AI to just build lots and lots of units (cheat to give them discounts on unit maintenance) and zerg rush the closest city. This can't be that hard to program. Although maybe some civs like India and China should just keep the defensive stance and not zerg rush.
America my friend, who I also had open borders with brought a whole bunchy of units into my territory. Unsurprisingly they attacked as soon as the declaration of friendship expired. They actually managed to pillage 2 of my districts, but posed no threat to my cities themselves. I lost a lot of turns rebuilding those districts. I didn't have walls up initially because it was an interior city. My mistake there.
I could if I wanted to declare on America and take several of his cities, but I am trying to keep friendly with everyone. I only attacked the Aztecs during the first age, and not since. If they declare on me again, I will be prepared this time since I have an army built this time. Before I only had archers/crossbowman, not enough to take cities with.
As for combat AI, looks the same to me. Taking out the Aztecs was very easy, I hit them before they had walls. The only way the AI will have any chance is if the devs program the AI to build ranged archer units and keep them in the cities and program them to actually attack. If they can program the AI to put one archer/crossbowman/field artillery/machine gun in each of their cities and keep them there, and fire upon any units in range, this will be a marked improvement. Of course they still wouldn't be able to take cities. My idea for this is to program the AI to just build lots and lots of units (cheat to give them discounts on unit maintenance) and zerg rush the closest city. This can't be that hard to program. Although maybe some civs like India and China should just keep the defensive stance and not zerg rush.